Senior Audio Programmer

1 Hour ago • 5 Years + • Sound Design • $76,500 PA - $185,000 PA

Job Summary

Job Description

Cloud Chamber seeks a Senior Audio Programmer to design, maintain, and optimize high-performance audio systems in Unreal Engine 5. Responsibilities include collaborating with design teams, developing editor tools, ensuring cross-platform performance, supporting gameplay and AI teams, and integrating third-party solutions like Audiokinetic Wwise. The ideal candidate has 5+ years of AAA game audio programming experience, strong C++ skills, and a passion for creating immersive audio experiences. The role involves working in an iterative, experimental environment and requires excellent communication and problem-solving abilities.
Must have:
  • 5+ years AAA game audio programming experience
  • Strong C++ skills
  • Unreal Engine 5 experience
  • Audiokinetic Wwise experience
  • Cross-platform audio optimization
  • Collaboration with design teams
Perks:
  • 14 paid holidays
  • Minimum 15 days vacation leave
  • 10 sick days
  • Medical, dental, vision, and basic life insurance
  • 401K plan
  • Bonus and/or equity awards (potential)

Job Details

 

 

 

Cloud Chamber is looking for a Senior Audio Programmer to join our team and collaborate closely with our developers and audio team to design, maintain, and optimize high-performance audio systems across all target platforms. You will report to the Lead Audio Programmer and operate under the guidance of our Audio Director to build audio systems and audio pipeline for a strongly narrative and systemic game. 

Audio is one of the most powerful tools in creating an immersive gaming experience, acting as a direct connection to the player’s senses and emotions. By carefully crafting audio feedback, we aim to make it an integral part of nearly everything we create—enhancing gameplay, heightening atmosphere, and deepening player engagement. We believe that sound has the ability to draw players into the world we build, making their experience feel more intuitive, emotional, and real.

 Job Duties:

  • Design and maintain audio systems in Unreal Engine 5, including acoustic simulation and audio pipelines.
  • Collaborate closely with the Voice Design and Audio Design teams to meet creative and technical needs.
  • Develop editor tools to streamline workflows for sound designers.
  • Ensure audio performance across all targeted platforms.
  • Support Gameplay and AI teams in prototyping and implementing audio features.
  • Manage and integrate third-party solutions such as Audiokinetic Wwise.

You should be comfortable and excited to work in an iterative, experimental paradigm. We think you should be familiar with the demands of the role but also still hoping to learn and improve, have a passion for audio and be excited to experiment with audio systems in order to create a fantastically immersive experience for players.

Skills, Experience and Qualifications:

  • 5+ years industry or related experience.
  • 1 or more published AAA video game titles.
  • Previous experience working in an Audio Programming role, preferably at a senior capacity.
  • Current generation AAA console experience.
  • Experience with Audiokinetic Wwise and Unreal is a plus.
  • Strong Math Skills
  • Strong C++ experience
  • Flexible and collaborative mindset and attitude.
  • Self-motivated, curious, and collaborative.
  • Excellent verbal and written communication skills.
  • Able to problem-solve and prioritize issues while developing a production pipeline.
  • Able to respond elegantly to difficult creative changes, often late in the process.
  • Able to discuss, support, and advocate for your opinions while being receptive to differing viewpoints.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • Knowledge and love of games, with a deep desire to push the medium forward.
  • Mature outlook on work ethics and responsibilities.
  • Uncompromising ethics and unwavering integrity.
  • Willingness to uphold the values of Cloud Chamber.

 

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world. 

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us we’d love to meet you. Join us in creating worlds that move people.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com accounts.

This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect:

Colorado: $76,500 and $150,000 per year
California: $87,400 and $175,000 per year
New York State (inclusive of New York City): $98,400 and $185,000 per year
Washington: $76,500 and $137,700 per year

Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan, in addition to a full range of medical, dental, vision, and basic life insurance. Employees will also receive 14 paid holidays per calendar year, are eligible to earn a minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year) and will receive 10 sick days per calendar year. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

 



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About The Company

Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier.


Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world. 

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