This senior level designer role requires 3+ years of experience in a similar capacity, ideally on a completed AAA title. Responsibilities include collaborating with various teams (narrative, gameplay, systems, art, programming) to deliver high-quality, immersive gameplay experiences. The role involves designing, configuring, and implementing levels and large-scale 3D environments, including linear levels and open-world areas. You'll create level and gameplay prototypes, integrate gameplay elements, puzzles, and narrative elements seamlessly into the game world, and manage player progression and pacing. Iteration, testing, analysis, and bug fixing are key aspects, alongside maintaining an understanding of industry best practices. Proficiency in Blender, UE4, Photoshop, and Illustrator is essential.