Senior Lighting Artist

3 Months ago • 3 Years + • Technical Art

Job Summary

Job Description

Gunzilla Games seeks a Senior Lighting Artist for their Off The Grid project (AAA Extraction Battle Royale shooter). This 12-month contract (with extension option) requires expertise in Unreal Engine 5 lighting, PBR/PBL workflows, and real-time lighting techniques (HDR, subsurface scattering). Responsibilities include partnering with art leadership, crafting lighting, collaborating with other departments, and implementing lighting solutions meeting aesthetic and gameplay goals. You'll also create lighting guidelines and work within production constraints. Experience across a full production cycle on AAA PC/Console titles is essential.
Must have:
  • 3+ years AAA game lighting experience
  • Unreal Engine 5 expertise
  • PBR/PBL workflow understanding
  • Real-time lighting techniques knowledge
  • Excellent communication skills
Good to have:
  • Battle Royale/Shooter experience
  • Unreal Engine Blueprints knowledge
  • Proficiency in Maya/Blender
  • In-engine tool creation ability
Perks:
  • Unlimited Paid Vacation
  • Paid Sick Leave
  • Flexible Working
  • Work from Home
  • Health Insurance
  • Bonuses
  • English/German Courses
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership

Job Details

ABOUT GUNZILLA GAMES

Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.      

Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.     

The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Petr Cherkes, Creative Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).

OUR VALUES

  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.

ABOUT THE JOB

Gunzilla Games are looking to recruit a Senior Lighting Artist to join us in our Game Lighting or Cinematic team to work on our game OTG (Off The Grid), an all-new AAA Extraction Battle Royale shooter, currently available as Early Access on PlayStation®5, Xbox® Series X|S, and PC.

This role will be for an initial 12-month contract with the option to extend for longer.

RESPONSIBILITIES

As a Senior Lighting Artist, you will:

  • Partner with art leadership to combine traditional aesthetics with next-gen lighting techniques to light a world with an inspiring and cohesive vision across a diverse range of environments.
  • Use your expert-level knowledge of various lighting tools and techniques to craft lighting in Unreal Engine 5 harnessing the power of Lumen and partner with art, tech art, and engineering to integrate solutions into a production pipeline.
  • Use your understanding of HDR lighting, colour theory, shape, surface types, and the techniques and technologies relating to physically based rendering to help visual development.
  • Work closely with the art and design departments to conceptualize and implement real-time lighting solutions that satisfy both aesthetic and gameplay objectives.
  • Anticipate and work well within different production and technical constraints and understand the budgeting restrictions associated with them.
  • Create, maintain, and communicate documentation for lighting guidelines an implementation techniques.

REQUIREMENTS

  • Having worked as a Game or Cinematic Lighting Artist through an entire production cycle, or 3+ years experience of the production cycle on a shipped AAA PC/Console titles
  • Understanding of PBR and PBL workflows with the ability to spot and diagnose issues with both.
  • Thorough understanding of real-time lighting techniques (including vertex lighting, dynamic lights, subsurface scattering, HDR, and pre-baked light map solutions).
  • Excellent aptitude for troubleshooting technical issues associated with lighting, performance, tools, and pipelines.
  • Able to communicate exceptionally well with programmers, designers, producers and artists.
  • Self-starter and driver, great communicator, and an amazing team-player.
  • You love to solve problems and you love to collaborate. Creating epic entertainment experiences is a team effort and you thrive when exploring ideas and working with others.

PLUSES

  • Production experience in Unreal Engine 4/5
  • Shipped a Battle Royale, Third Person Shooter or First Person Shooter in a Lighting artist role.
  • Basic understanding of Unreal Engine Blueprints, Light Functions and Materials.
  • Deep understanding of Unreal Engine 5 functionality.
  • Proficient in modelling software (Maya or Blender preferred but not required).
  • Ability to create in-engine tools for Unreal Engine.

GUNZILLA OFFERS

  • Unlimited Paid Vacation
  • Paid Sick Leave
  • Flexible Working
  • Work from Home
  • Health Insurance
  • Bonuses
  • English / German Courses
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership

*Some benefits may vary depending on Location & position

Similar Jobs

Skybox Labs - Senior Environment Artist - Levels

Skybox Labs

Canada (Remote)
1 Month ago
Ubisoft - Senior VFX Artist - Real-Time Cinematics

Ubisoft

Montpellier, Occitanie, France (On-Site)
2 Months ago
Scanline VFX - CFX Artist

Scanline VFX

Seoul, South Korea (Hybrid)
1 Month ago
Larian Studios - SENIOR GENERALIST TECHNICAL ANIMATOR

Larian Studios

Quebec, Canada (On-Site)
3 Months ago
Larian Studios - VFX DIRECTOR

Larian Studios

Quebec, Canada (On-Site)
3 Months ago
ILogos Game Studios - Senior Pixi.JS Technical Artist

ILogos Game Studios

(Remote)
2 Months ago
Santa Monica Studio - Character Artist (Contract)

Santa Monica Studio

California, United States (On-Site)
8 Months ago
Epic Games - Senior Pipeline Developer

Epic Games

(On-Site)
2 Months ago
Maxis Studios - Technical Artist - The Sims

Maxis Studios

Vancouver, British Columbia, Canada (Hybrid)
4 Months ago
Escape Velocity Entertainment - Technical Artist (Houdini)

Escape Velocity Entertainment

(Remote)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Frontier Developments - Graduate Character Artist

Frontier Developments

Cambridge, England, United Kingdom (Hybrid)
2 Months ago
Knack Studios - 3D Artist

Knack Studios

Chennai, Tamil Nadu, India (On-Site)
10 Months ago
Room 8 Studio - Unreal Engine Cinematic Artist (Trailer Production)

Room 8 Studio

Poland (On-Site)
5 Months ago
Ubisoft - Research Student - Ubisoft La Forge

Ubisoft

Shanghai, Shanghai, China (On-Site)
5 Months ago
Room 8 Studio - Unreal Engine Cinematic Artist (Trailer Production)

Room 8 Studio

United Kingdom (On-Site)
5 Months ago
Insomniac Games - Senior Visual Effects Artist

Insomniac Games

United States (Remote)
1 Month ago
Gunzilla - Lead Technical Artist

Gunzilla

Frankfurt, Hessen, Germany (On-Site)
3 Months ago
Skybox Labs - Senior Environment Artist - Levels

Skybox Labs

Canada (Remote)
1 Month ago
Werplay - 3D Modeller

Werplay

Islamabad, Islamabad Capital Territory, Pakistan (On-Site)
3 Months ago
Evolution - Technical Artist

Evolution

Warsaw, Masovian Voivodeship, Poland (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Kyiv, Kyiv city, Ukraine

N-iX - Middle Accountant

N-iX

Ukraine (Remote)
2 Months ago
Playrix - Lead C++ Software Engineer (Gameplay)

Playrix

Ukraine (Remote)
6 Months ago
Luxoft - Senior Software Support Engineer

Luxoft

Ukrainka, Kyiv Oblast, Ukraine (Remote)
5 Months ago
Playtech - Software Developer

Playtech

Kyiv, Kyiv City, Ukraine (On-Site)
2 Months ago
seeking alpha - Senior Data Analyst

seeking alpha

Ukraine (Remote)
4 Months ago
Playrix - Senior Unity Software Engineer (Gameplay)

Playrix

Ukraine (Remote)
6 Months ago
N-iX - Middle .NET Engineer

N-iX

Ukraine (Remote)
2 Months ago
N-iX - SENIOR FULLSTACK ENGINEER (#2723)

N-iX

Ukraine (Remote)
3 Months ago
N-iX - People Experience Specialist

N-iX

Ukraine (Hybrid)
2 Months ago
Playrix - Data QA Engineer

Playrix

Ukraine (Remote)
6 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Flying Bark Productions - Pipeline TD

Flying Bark Productions

Sydney, New South Wales, Australia (Hybrid)
8 Months ago
Ubisoft - Directeur.trice Technique, Personnages (F/H/NB) [Project AAA]

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
5 Months ago
Ubisoft - Technical Artist

Ubisoft

Taguig, Metro Manila, Philippines (On-Site)
11 Months ago
Maxis Studios - Senior Technical Artist (Character)

Maxis Studios

Redwood City, California, United States (Hybrid)
3 Months ago
Electronic Arts - Senior Technical Artist

Electronic Arts

Orlando, Florida, United States (On-Site)
4 Months ago
Netflix - Technical Art Director, Games Innovation

Netflix

Los Gatos, California, United States (Remote)
4 Months ago
DNEG - Pipeline TD

DNEG

Mumbai, Maharashtra, India (On-Site)
9 Months ago
Scanline VFX - Senior Pipeline Developer (Maya)

Scanline VFX

Vancouver, British Columbia, Canada (Remote)
6 Months ago
Argus Labs - Technical Artist Lead

Argus Labs

San Francisco, California, United States (Remote)
4 Months ago
The Walt Disney Company - Entertainment Technical Manager, Event

The Walt Disney Company

Hong Kong (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Gunzilla Games is a game developer founded on the desire to innovate, break down technological boundaries, and create gaming experiences that players will remember forever. In Early 2024, we will launch Off The Grid (OTG), a next-gen cyberpunk Battle Royale for PC, PS5 and Xbox Series.

Our team has a wealth of proven knowledge touching on all corners of the gaming industry and a passion for pushing player experiences forward. Our studios are located in three iconic metropolitan locations: Frankfurt, Kyiv and London.  

OUR VALUES

Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.

We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.

Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber.

Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.

Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.

COME AS YOU ARE

Videogames are for everyone, so everyone should have the opportunity to create them. We’re looking for a huge variety of unique life experiences to help shape the worlds we’re developing, so promise your application will be given the same consideration as everyone else’s, regardless of your background.

Let’s make video game history together!  

Apply for a job: https://gunzillagames.com/en/careers/  

Become a Gunzilla intern: https://gunzillagames.com/en/internships/  

Follow our LinkedIn page for the latest company and game updates, stories about our team, game discussions

Frankfurt, Hessen, Germany (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

London, England, United Kingdom (On-Site)

View All Jobs

Get notified when new jobs are added by Gunzilla

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug