Senior Technical Artist

4 Months ago • 3 Years + • Technical Art

Job Summary

Job Description

A Senior Technical Artist is needed for a new PC/console strategy game. Responsibilities include creating high-quality water and weather effects, optimizing shaders, materials, and foliage; working with Niagara visual effects and lighting optimization; identifying and resolving pipeline and workflow issues; advising on asset optimization; collaborating with art, engineering, and design teams; and defining new art workflows. The ideal candidate will have at least 3 years of experience as a Technical Artist, a strong portfolio showcasing game-suitable work, and solid Unreal Engine knowledge (blueprints, Niagara, performance profiling). Experience with water/weather effects in Unreal Engine and knowledge of modern lighting models are crucial.
Must have:
  • 3+ years experience as Technical Artist
  • High-quality game asset creation
  • Unreal Engine expertise (Blueprints, Niagara)
  • Water/weather effects in Unreal Engine
  • Shader/material creation knowledge
  • Lighting model understanding
  • Pipeline/workflow problem-solving
Good to have:
  • City-building/RTS/tactical game experience
  • 3D math understanding
  • Houdini & procedural content creation
  • Problem-solving skills
  • Independent & team work ability
Perks:
  • Flexible working format
  • Competitive salary & compensation
  • Personalized career growth
  • Professional development tools
  • Active tech communities
  • Education reimbursement
  • Corporate events & team buildings

Job Details

is looking for a highly talented and experienced TechnicalVFX Artist to play a key role in our new ambitious PC/console strategy game. The specialist we looking for will guide the content production pipelines and help maintain performance as well as be responsible for some of the visual features. 

Responsibilities:

  • Creating high-quality water and weather effects, assisting other team members in the creation of related systems
  • Creating and optimizing shaders, materials, decals, and foliage
  • Creating and improving Niagara-based visual effects
  • Working with lightning optimization
  • Identify pipeline, workflow & build problems, solve them, or work with teams to mitigate the impact on the final product
  • Advising art on how to further optimize assets and other content to fit within the technical limitations
  • Collaborating with Art, Engineering, and Design teams to create a high-quality game experience
  • Help define new art workflows and identify industry trends/best practices
  • Be the point of contact between team members to drive cross-department collaboration

Requirements:

  • At least 3 years of experience as a Technical Artist or related art role
  • A strong portfolio of work that demonstrates the ability to create high-quality works suitable for games
  • Solid knowledge of Unreal Engine is essential including knowledge of blueprints, Niagara, and performance profiling tools
  • Working experience with water and weather effects in Unreal Engine
  • In-depth knowledge of modern lighting models, and how they affect shader/material creation
  • Good knowledge of node-based shader editors and/or HLSL experience
  • Verbal English - upper-intermediate and higher

Good to have:

  • Experience with city-building, RTS, or tactical games as a developer
  • Good understanding of 3D maths
  • Good knowledge of Houdini & procedural content creation
  • Problem-solving mindset
  • Being able to work independently and as part of a team
  • Be an avid gamer

We offer:

  • Flexible working format - remote, office-based or flexible
  • A competitive salary and good compensation package
  • Personalized career growth
  • Professional development tools (mentorship program, tech talks and trainings, centers of excellence, and more)
  • Active tech communities with regular knowledge sharing
  • Education reimbursement
  • Memorable anniversary presents
  • Corporate events and team buildings
  • Other location-specific benefits

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