Senior Technical Artist

2 Months ago • 5 Years + • Technical Art • $75,000 PA - $165,000 PA

Job Summary

Job Description

ZeniMax Online Studios is searching for a Senior Technical Artist to contribute to their next AAA game. This role involves collaborating with artists, designers, and engineers to develop efficient workflows for large-scale world-building. Responsibilities include creating world-building tools, establishing technical guidelines and performance metrics, and providing support and training to team members. The ideal candidate possesses strong procedural problem-solving skills and experience with Houdini, Python, and VEX. This is a crucial role in pre-production for a new IP, requiring a deep understanding of 3D data formats, physically-based rendering, and efficient asset optimization.
Must have:
  • 5+ years experience
  • Large-scale procedural solutions
  • Houdini expertise
  • Python & VEX proficiency
  • Technical system design & implementation
  • Collaboration & workflow development
Good to have:
  • C++ proficiency
  • Qt framework experience
  • Houdini Crowd Simulations
  • Perforce & asset management
  • Environmental creation & terrain expertise
  • Shader knowledge & asset optimization
Perks:
  • Healthcare benefits
  • 401(k) plan & company match
  • Disability coverage
  • Life insurance
  • Paid vacation, sick, and mental health time
  • Paid holidays

Job Details

ZeniMax Online Studios is seeking a Senior Technical Artist to join our studio for the development of our next AAA game. This is an opportunity to work alongside an experienced group of developers in pre-production for a new IP. The ideal candidate is a skilled technical artist who thinks procedurally to solve problems and has experience building large, complex environments. You will collaborate with multidisciplinary teams of Artists, Designers, and Engineers to develop efficient workflows, create production tools, and establish performance metrics.

Responsibilities

  • Collaborate within a multidisciplinary team to develop efficient, maintainable workflows for large-scale worldbuilding efforts

  • Develop worldbuilding tools and processes tailored for artists and designers

  • Work closely with Engineering to establish technical guidelines and performance metrics

  • Provide support, training, and mentoring to users across a remote, globally distributed environment

  • Document workflows and champion best practices across the studio

Qualifications

  • 5+ years of relevant experience in professional game development

  • Experience developing large scale procedural solutions

  • Deep knowledge of Houdini

  • Proficiency with Python and VEX

  • Experience with Houdini viewer states

  • Strong technical background with the ability to design and implement systems

  • Familiarity with physically based materials and rendering systems

  • Strong troubleshooting skills

  • Familiarity with common data formats (e.g., XML, JSON) and 3D data formats (e.g., OBJ, FBX, Alembic)

Preferred Skills

  • Proficiency with C++

  • Environmental creation experience, including terrain

  • Familiarity with the Qt framework

  • Understanding of modern shader capabilities

  • Asset optimization experience

  • Experience with Houdini crowd simulations

  • Familiarity with Perforce and asset management integration

Salary Range

Senior Technical Artist - The typical base pay range for this position at the start of employment is expected to be between $75,000 - $165,000 per year.

ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.

This position is in a union and represented by the Communication Workers of America.

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About The Company

ZeniMax creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices. Its Bethesda Softworks division, founded in 1986 in the early days of the industry, has a long history of success as a publisher of award-winning video games. In addition, the ZeniMax group includes some of the most acclaimed development studios in the world. The Company's growing library of intellectual properties includes such franchises as The Elder Scrolls, Fallout, Dishonored, DOOM, QUAKE, Wolfenstein, Enemy Territory, RAGE and The Evil Within.

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