Senior Technical Artist - Unity

11 Months ago • Upto 10 Years
Technical Art
3D Art

Job Description

Senior Technical Artist specializing in real-time rendering for immersive virtual experiences. Must have Unity3D expertise, shader development, and proficiency in 3D DCCs like Maya, Max, or Houdini. Strong understanding of optimization techniques for low-end hardware is crucial.
Good To Have:
  • Mobile VR Experience
  • Unity Visual Scripting
  • Xcode Development
  • Asset Pipeline Tooling
Must Have:
  • Unity3D Expertise
  • Shader Development
  • 3D DCCs Proficiency
  • Optimization Techniques
Perks:
  • Hybrid or Remote
  • Cutting-edge Technology

Add these skills to join the top 1% applicants for this job

unity
maya
houdini
lighting-shading
rendering
blender
cpp
hlsl
zbrush
x-code
substance-painter
swift
glsl
photoshop
quixel-suite

We are on the lookout for a talented Senior Technical Artist with specialties in real time rendering.

You will be supporting our MR projects which aim to push the limit of what's visually possible in immersive virtual experiences. You will be comfortable working with common nodal interfaces or shader code to develop performant, scalable solutions to meet the creative goals of the project. Strong skills in material and lighting set up or character animation are welcome as well as skills at communicating with artists on the appropriate workflows to achieve the desired results.

You will be

  • Helping the Art Directors define the look and feel of real time rendered projects

  • Design and propose solutions to meet creative challenges that are also performant and scale well

  • Produce efficient shaders that respond to light and camera in a way that achieves the creative vision of the projects

  • Coordinate with the technical team to integrate materials and lighting in Unity

highly proficient in

  • Unity3D and programming for 3D DCCs like Maya, Max, Houdini

  • Optimisation techniques for real time rendering on low end hardware

  • Animation programming (interpolation, motion constraints, deformation) OR

  • Shader development in HLSL/GLSL, ShaderGraph, Unreal Material Editor

comfortable with one or more of

  • Workflows in traditional 3d DCC Applications (Maya/3dsMax/Houdini/Blender)

  • Procedural texture authoring tools like Substance Designer, Quixel Suite

  • Texture painting applications like Substance Painter

  • Sculpting and painting applications such as ZBrush, Mudbox

  • Traditional 2D authoring applications such as Photoshop.

bonus skills

  • Mobile VR (ie Quest or Apple Vision Pro) and AR experience

  • Unity visual scripting

  • Xcode development, Swift UI, Reality Composer

  • 3D modelling and asset development at scale

  • Asset pipeline tooling and development

  • C# and/or C++ and/or python

With a passion for experimenting with the latest technology and a portfolio of exciting, visually complex and inspirational work.

📍 Location: Hybrid or fully remote! Europe time zone hours. 

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