SENIOR TECH ARTIST

2 Hours ago • 4-8 Years • Technical Art

About the job

Job Description

ARVORE seeks a Senior Tech Artist to bridge the gap between creative, programming, and engineering teams. Responsibilities include researching and developing production tools for the VR team, supporting artists and engineers in the 3D art pipeline, assisting with asset performance validation, solving complex technical issues, developing and maintaining resources and pipelines, ensuring visual fidelity, optimizing game engine performance (file sizes, polygon counts, loading speeds), preparing character and prop simulations (cloth, effects, ragdolls), optimizing environments and physics, researching and implementing rendering techniques, and monitoring game performance. The ideal candidate will possess deep knowledge of Maya and Unity, strong Python and C# programming skills, and excellent shading programming proficiency.
Must have:
  • Deep knowledge in Maya and Unity 3D
  • Solid Python and C# programming skills
  • Great Shading programming proficiency
  • Solid Unreal Engine and C++ knowledge
Good to have:
  • Familiarity with Google G Suite, Monday, Slack, and Github
  • Previous VR/AR experience
  • Passion for games, movies, art, animation etc.

We are ARVORE, a startup in the virtual reality content creation scene. 

ARVORE is looking to hire a technically adept, creative individual to complement our team. You will have the opportunity to work on innovative immersive and narrative-driven XR experiences, iterating and prototyping with a high level of creative freedom and with the opportunity to guide the direction of some of these endeavors.

Our process emphasizes teamwork, agility and multidisciplinarity. We are looking for a passionate and self-motivated person with a positive attitude and a genuine team player, who likes to share knowledge and is open to learn from others. We embrace problem solvers, those who aren't afraid to experiment and fail and are ready to create something new.


    JOB DESCRIPTION 

    WORKING HOURS: Full Time 


    Tech Artists are responsible to bridge the gap between the issues of the creative, programming and engineer teams in game development. Must possess an equal amount of knowledge about both disciplines to ensure all needs are being met.


    MAIN CROSS-FUNCTIONAL ACTIVITIES:

    • Research and development of production tools for our VR team;
    • Supporting artists and engineers in the 3D art pipeline;
    • Assisting in asset performance and validation;
    • Solving complex technical issues during development;
    • Developing and maintaining resources and pipelines along with our devs and programmers;
    • Ensuring final art runs to full visual resolution;
    • Working within the limits of the game engine, curating file sizes, polygon counts and loading speeds;
    • Preparing and designing character and props simulations such as cloths, effect emitters and ragdoll collision;
    • Optimizing environments and establishing physics barriers;
    • Researching and overseeing the implementation of rendering techniques;
    • Developing performance of frame rate and memory;
    • Monitoring the performance of the game;
    • Maintaining technical documentation.


    MUST HAVE:

    • Deep knowledge in Maya and Unity 3D softwares;
    • Solid Python and C# programing skills;
    • Great Shading programming proficiency;
    • Solid Unreal Engine and C++ knowledge.



    NICE TO HAVE:  

    • Be familiar with Google G Suite, Monday, Slack and Github;
    • Previous knowledge or experience with VR and AR content is desirable;
    • A passion for Games, Movies, TV, Art, Animation, Electronics, RPGs, Theater and narrative experiences would be a great plus;
    • Experience in a technology and/or content development/environment, or related fields.
    View Full Job Description

    Add your resume

    80%

    Upload your resume, increase your shortlisting chances by 80%

    About The Company

    ARVORE is an award-winning Brazilian studio that creates and develops profound interactive narrative experiences using the latest immersive technologies such as Virtual Reality, Augmented Reality and Mixed Reality.

    With a multidisciplinary team of innovators and trailblazers and a lab tasked with expanding the possibilities of these platforms, ARVORE connects different technologies, senses and media to push the envelope of storytelling to new levels.

    State Of São Paulo, Brazil (Remote)

    São Paulo, State Of São Paulo, Brazil (Remote)

    São Paulo, State Of São Paulo, Brazil (Remote)

    São Paulo, State Of São Paulo, Brazil (Remote)

    São Paulo, State Of São Paulo, Brazil (Remote)

    São Paulo, State Of São Paulo, Brazil (Remote)

    São Paulo, State Of São Paulo, Brazil (Remote)

    São Paulo, State Of São Paulo, Brazil (Remote)

    São Paulo, State Of São Paulo, Brazil (Remote)

    São Paulo, State Of São Paulo, Brazil (Remote)

    View All Jobs

    Get notified when new jobs are added by ARVORE Immersive Experiences

    Similar Jobs

    Keywords Studios (Player Support) - Senior Technical Artist

    Keywords Studios (Player Support), China (On-Site)

    DNEG - FX TD (DNEG Animation)

    DNEG, India (On-Site)

    SuperPlay - ANIMATOR

    SuperPlay, Israel (On-Site)

    Techland - Senior Gameplay Animator

    Techland, Poland (On-Site)

    Larian Studios - Tools Director

    Larian Studios, United Kingdom (On-Site)

    Framestore - FREELANCE: VFX PRODUCERS - LOS ANGELES

    Framestore, United States (On-Site)

    IO Interactive - Lead Technical Artist

    IO Interactive, Spain (Hybrid)

    Voodoo - Senior VFX Artist - LaunchOps

    Voodoo, France (Remote)

    Playdead - Technical lighting artist

    Playdead, Denmark (On-Site)

    Get notifed when new similar jobs are uploaded

    Similar Skill Jobs

    Magnopus - Previs Lead

    Magnopus, United States (Hybrid)

    Vigaet - Unreal Engine Cinematic Artist

    Vigaet, India (On-Site)

    Keywords Studios (Player Support) - Animateur(-trice) 3D principal(e) / Lead 3D Animator

    Keywords Studios (Player Support), Canada (On-Site)

    Seedify - Material Artist (Senior)

    Seedify, Vietnam (On-Site)

    DNEG - Rough Layout Artist (Senior) (DNEG ANIM)

    DNEG, United Kingdom (On-Site)

    Svvayam - 3D Artist

    Svvayam, India (On-Site)

    Next Level Games - Technical Animation Lead

    Next Level Games, Canada (Hybrid)

    Sucker Punch Productions - DESIGN - Junior Technical Designer

    Sucker Punch Productions, United States (On-Site)

    Ember Lab - Senior VFX Artist

    Ember Lab, United States (Hybrid)

    Get notifed when new similar jobs are uploaded

    Jobs in São Paulo, State of São Paulo, Brazil

    Publicis Groupe - Gerente de Mídia (Foco no Digital)

    Publicis Groupe, Brazil (Hybrid)

    HP - Supply Chain Intern

    HP, Brazil (On-Site)

    Axinous - Regional Sales Director, Brazil

    Axinous, Brazil (Remote)

    Amber - 3D Animator (Project Based)

    Amber, Brazil (On-Site)

    IGG - Marketing Analyst

    IGG, Brazil (On-Site)

    Logitech - Sr. Logistics Specialist Latin America

    Logitech, Brazil (On-Site)

    Get notifed when new similar jobs are uploaded

    Technical Art Jobs

    The Walt Disney Company - Compositor

    The Walt Disney Company, Canada (Hybrid)

    Ubisoft - VFX Artist

    Ubisoft, Philippines (On_site)

    Fortis Games - Senior Technical Artist: Shaders

    Fortis Games, Spain (On-Site)

    QUANTIC DREAM - Concepteur.trice Technique sénior

    QUANTIC DREAM, Canada (Hybrid)

    Every matrix - Senior Artist

    Every matrix, Sweden (Hybrid)

    IO Interactive - Lead Technical Artist

    IO Interactive, Türkiye (Hybrid)

    Embark Studios - Render & Presentation Artist

    Embark Studios, Sweden (On-Site)

    Gunzilla - Senior Lighting Artist

    Gunzilla, Ukraine (On-Site)

    Room 8 Studio - Project Art Director

    Room 8 Studio, Slovenia (On-Site)

    Get notifed when new similar jobs are uploaded