Senior Technical Designer

1 Month ago • 5 Years + • Game Design

About the job

Summary

Blind Squirrel Games seeks a Senior Technical Designer to design and implement game components & tools. 5+ years of experience, scripting languages (Python, Lua, C# or C++), strong problem-solving, and game design portfolio required. Expert knowledge of game engines (Unreal/Unity) preferred.
Must have:
  • Scripting Languages
  • Game Design
  • Problem Solving
  • Game Industry
Good to have:
  • Unreal Engine
  • Unity Engine
  • Data Management
  • Live Service
Perks:
  • Hybrid Remote
  • Competitive Salary
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Description

Blind Squirrel Games (BSG) is a proud, independent studio that joins forces with developers and publishers seeking an innovative partner in creating quality games. At BSG, people are our purpose, so we prioritize an inquisitive, proactive, and collaborative work environment for all our squirrels. We operate as a hybrid-remote studio, allowing our developers the flexibility to crush milestone goals at the studio or within the comfort of their own home. We currently have studio locations in Irvine, California; Austin, Texas; and Auckland, New Zealand. 

Skills and experience are highly valued at BSG, but we recognize that talent is a product of hard-work, resilience, and a growth-mindset. We champion individuals who have demonstrated they have the grit necessary to overcome challenges and subscribe to the notion that inclusion breeds synergy and innovation. To us, diversity isn't a metric—it's a must!   

​​Role and Responsibilities​  

Blind Squirrel Games is looking for a Senior Technical Designer.  The Senior Technical Designer will be responsible for creating and implementing a suite of different game design components and tools. 

The ideal candidate for this role is a self-driven, talented individual who enjoys designing game systems, core mechanics, and crafting the overall best gameplay experience. They support and grow more junior designers through knowledge-sharing, debugging, training, and the creation of technical design documentation. 

This is a full-time position offering the flexibility to work from our Irvine office, Austin office, or remotely, preferably within the western United states, and based on the needs of the organization.

The salary range being considered for this role is $110,000.00 - $145,000.00 USD. This base pay range is for the U.S. and is not applicable to locations outside of the U.S. Actual amounts will vary depending on experience, performance, and location.  

Responsibilities  

  • Create and maintain high-quality gameplay components and tools with a focus on flexibility and scalability. 
  • Excel at rapid prototyping to prove out concepts quickly to all levels of development.
  • Establish long-term plans and collaborate cross-departmentally on core gameplay mechanic creation and implementation.
  • Develop and manage complex game systems (combat state machines, AI, etc.)
  • Standardize, document and advocate for high-quality technical design, continuously improving the workflow process as it relates to the game's interactive elements such as game systems, controls, and interfaces.   
  • Participate in and contribute to cross-functional discussions related to the development and implementation of tools and required game systems adjustments.
  • Assist in mentoring junior members of the design team regarding best technical design practices.  
  • Other relevant duties and responsibilities as assigned to help complete company or department objectives.  

Qualifications and Education Requirements  

  • Skilled in one or more scripting languages, such as Python, Lua, C# or C++ 
  • 5+ years of experience in the game industry or related area    
  • A portfolio demonstrating exemplary design experience working in games. 
  • Game credit(s) in the Sr. Technical Designer role, or similar.  

Preferred Skills  

  • Strong problem solving skills 
  • Excellent verbal and written communication skills across all disciplines 
  • Expert knowledge of at least one popular game engine, such as Unreal and Unity. 
  • Comfortable with mathematics and/or physics 
  • Highly skilled in data management & balancing 

Pluses  

  • Shipped a triple AAA Game  
  • Examples of design related tools
  • FPS & Live Service experience 
 

Blind Squirrel Entertainment, Inc. is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Eligibility to participate in benefits and perks may vary depending on position term and location.  

Notice to Job Applicants that certain personal information is collected as a part of this application process and submission of your application is considered your acknowledgment that you have read and understand our policies applicable to such process and consent to the collection and processing of your personal information in accordance with our Privacy Policy. To review our policies, please visit our [website] and click [“Privacy”]. 

View Full Job Description
$110.0K - $145.0K/yr (Outscal est.)
$127.5K/yr avg.
Irvine, California, United States

About The Company

Blind Squirrel Games is an independent video game studio located in Orange Country, CA; Austin, TX; & Auckland, NZ.

We are a team of passionate and talented game developers dedicated to creating AAA gaming experiences across all platforms. Our high-quality HD remasters have reshaped and reimagined some of the most storied titles in the industry. We build original creations that will become memorable titles for the future.

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