Senior Technical Designer (Unreal/Godot)

2 Months ago • 5-8 Years • Technical Art

Job Summary

Job Description

As a Senior Technical Designer (Unreal/Godot), you'll be the go-to person for ensuring our products are easy to use with Unreal and Godot. You'll work with directors to define key metrics, participate in product planning, collaborate with product owners to improve offerings, solve complex challenges, optimize performance, and integrate assets. You'll also mentor junior developers, lead technical research, develop prototypes, and contribute to process improvement. Experience building production games and understanding Unreal and Unity's core systems are essential. A 'ship it' mentality and understanding game engines from a game designer or indie developer perspective are highly valued. This role involves defining success metrics, planning and estimating work, improving product offerings, solving complex challenges, asset integration, mentoring junior developers, and conducting technical research.
Must have:
  • Production game experience
  • Unreal and Unity expertise
  • Prototyping/proof of concept creation
  • Collaboration skills
  • Godot experience (bonus)
  • Mentoring junior developers
Good to have:
  • Experience with Godot
  • Work in a fully remote company

Job Details

About us

We’re on a mission to help more game developers, make more games, more easily.

We’re the leading publisher of high quality art, animation, and UI assets used in game development, film, television, and more.

Our products are designed to supercharge content production, and are trusted and used by thousands of developers world-wide. We are a fully remote, global company with a relentless focus on creativity and innovation!

We're hiring an interesting role!

If you’re someone who has a ship it mentality, and understands game engines from a game designer or indie game developer perspective then this role could be for you!

Using your technical skills, and your ability to continuously ask “will this help our game devs” you’ll be our go to person for ensuring our products are easy to use with Unreal and Godot.

You’ll mentor more junior members of the team, while providing guidance, support, and technical expertise throughout development of our products, collaborating with our Support and Technical & Art teams to ensure high-quality production.

Day to day you'll:

  • Work with Directors to define key metrics to measure Unreal & Godot product success

  • Participate in overall product planning with teams. Gathering input from customers (through the Community team) and Directors to plan and estimate work.

  • Collaborate with Product Owners and Directors to improve Synty’s product offerings on Unreal and Godot, taking ownership to be the technical expert.

  • Work to solve complex challenges, optimize performance, and improve the overall quality of our products across Unreal and Godot.

  • Integrate assets from other teams and disciplines with a good eye for feel and timing.

  • Lead the conversion of FX, shaders, collisions, and models for products in Unreal and Godot

  • Mentor and provide guidance to more junior developers, fostering their growth and development in Unreal and Godot development best practices.

  • Help direct or execute technical research, staying updated on new technical and technological developments.

  • Develop prototypes or proof-of-concept implementations.

  • Contribute to the continuous improvement of development processes, tools, automations and workflows, identifying opportunities for increased efficiency and productivity.

Apply if you're someone who:

  • Has experience building production games

  • Understands Unreal and Unity and their core systems

  • Can prototype/create proof of concepts

  • Enjoys collaborative projects

Bonuses:

  • You have experience or an interest in Godot

  • You've worked for a fully remote company

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