Senior UX/UI Designer

7 Hours ago • 5-8 Years

About the job

SummaryBy Outscal

Seeking a skilled Senior UX/UI Designer with 5+ years of experience to design intuitive user experiences for game development tools and online services. Must have expertise in user experience design, design systems, prototyping, and UI design trends. Collaboration skills, a user-centered mindset, and problem-solving abilities are essential. Experience with accessibility standards and best practices is crucial.

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, Ireland, US, and Canada and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry to bring a brand-new unique experience to the players worldwide.

Job Description

We’re seeking an experienced Senior UX/UI Designer to join our dynamic product team, focused on enhancing online services and game development tools for game designers and LiveOps teams.

As a hands-on designer, you'll work closely with product managers, engineers, and stakeholders to craft intuitive, user-centric designs that improve both backend processes and the player experience. Reporting directly to the UX Product Design Director, you'll take ownership of both the UX and UI aspects of our projects, by creating and designing intuitive, elegant user experiences for our players and our internal games teams.

What You’ll Do:

  • Collaborate within our cross-functional team, including product managers, engineers, and researchers, to translate business and user needs into thoughtful user experiences.
  • Design and prototype responsive user interfaces that simplify complex processes and enhance the overall experience for game designers, LiveOps teams, and players.
  • Drive design decisions from concept to final implementation, ensuring designs align with brand guidelines and maintain a cohesive user experience.
  • Build and maintain scalable, reusable design assets and components within our growing design system in Figma.
  • Conduct user testing with both internal stakeholders and external users, iterating based on feedback to refine and improve the design.
  • Advocate for accessibility and ensure your designs meet accessibility standards by conducting relevant testing and offering inclusive solutions.
  • Communicate and present your design vision effectively, actively seeking feedback and fostering a collaborative environment to find the best solutions.

What We’re Looking For:

  • Experience: 5+ years in UX/UI design, with a portfolio showcasing both UX and UI work.
  • Skills: Expertise in user experience design, design systems, prototyping tools, and the latest UI design trends.
  • Collaboration: Strong communication skills and experience working within cross-functional, agile teams, with the ability to explain and justify design decisions to both technical and non-technical stakeholders.
  • User-Centered Mindset: A keen understanding of user needs, with the ability to translate them into intuitive and effective design solutions.
  • Problem Solving: A natural problem-solver who can take complex workflows and simplify them for both internal teams and end-users.
  • Accessibility Knowledge: Familiarity with accessibility standards and best practices, with hands-on experience testing designs for inclusivity.
  • Proactive: Highlight and address design issues, potential initiatives and project risks to ensure successful delivery.

Qualifications

Qualifications and skills

  • 5+ years of UX/UI-related work experience.
  • Figma is essential at a high level, basic experience with Miro, Jira, Confluence.
  • Proven experience as a UX/UI Designer or related role, with a strong portfolio showcasing successful projects and designs.
  • Solid understanding of user-centred design principles and practices, with a focus on enhancing internal user experiences.
  • Demonstrated ability to gather user insights through various research methods like user interviews, surveys, and experiments.
  • Experience working with tokenised design systems in figma.
  • Visualising the users journey through workflows, storyboards and wireframes.
  • Proven experience with applying design systems, style guides, and pattern libraries.
  • Deep empathy for users and a commitment to advocating for their needs throughout the design process.
  • Excellent communication skills, both written and verbal.
  • Proactive and enthusiastic approach to work.
  • Fluency in spoken and written English.

Nice to have

  • Knowledge of the gaming industry and game development processes.
  • Familiarity with agile development methodologies and ability to work within an iterative and fast-paced development environment.
  • Understanding of content and gameplay creation process for games or experience in Unity/Unreal editors.
  • Experience with creating vector graphics and icons.
  • Familiarity with using Material design.
  • Knowledge of HTML and CSS to assess the feasibility of your designs.
  • Data visualisation skills.
  • Interaction design and micro-animations.

Additional Information

What we offer:

  • Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
  • Access to wellbeing platform - Gympass for employees and family members.
  • Online Polish and English language classes.
  • Access to the pension scheme.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

We are committed to an inclusive and diverse work culture. PCF is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status or any legally protected status.

About The Company

People Can Fly is a global video game development company operating in Poland, the UK and North America.


We are one of the leading Unreal Engine studios in the industry.


Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).


People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.


People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.


SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

England, United Kingdom (Remote)

Poland (On-Site)

Poland (Remote)

Poland (On-Site)

England, United Kingdom (Remote)

Poland (On-Site)

Quebec, Canada (Remote)

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