Stylized 3D Environment Artist, Project Lead (Brazil)

3 Months ago • 6-8 Years • 3D Art

Job Summary

Job Description

We are seeking a highly skilled and experienced 3D Environment Artist to lead our team in the creation of stylized environments, equipment, and weapons for our upcoming project. You will be responsible for overseeing the artistic direction, quality control, and workflow of the environment art team. As the Project Lead Artist, you will ensure the successful delivery of high-quality assets that meet the game's artistic vision and technical requirements. This role requires strong leadership, communication, and technical skills, as well as a deep understanding of stylized art principles. Responsibilities include: - Leading and managing a team of environment artists. - Ensuring the quality and consistency of all environment art assets. - Providing constructive feedback and guidance to team members. - Collaborating with other departments to ensure seamless integration of art assets. - Creating high and low poly models of stylized environments, weapons, and equipment according to provided concepts and stylistics. - Creating optimal UV mappings and baking the required textures.
Must have:
  • Experience creating high-poly and low-poly stylized environment, weapons, and hard surface assets
  • High-poly sculpting in Zbrush
  • Low-poly modeling in Max/Maya/Blender
  • Experience in creating optimal UV mapping and texture baking
  • Stylized texturing skills in Substance Painter or hand-painted texturing
  • Ability to interpret and improve concepts
  • Project lead experience
  • Ability to provide constructive feedback
  • Teamwork skills
  • Intermediate English proficiency
Good to have:
  • Experience building scenes in game engines (Unreal Engine 4, Unity)
  • Strong skills in creating materials in Substance Designer
  • Knowledge of rendering skills in VRay, Arnold
Perks:
  • Competitive financial reward
  • Professional trainings and conferences
  • Internal mentorship
  • English courses
  • Health insurance
  • Paid vacation and sick leave
  • Culture of diversity & inclusion
  • Community of game enthusiasts

Job Details

Next great challenge is coming:

We are looking for a highly skilled artist experienced in leading projects involving stylized environments, equipment, and weapons for the position of Project Lead Artist.

Superpowers
you have are

  • Experience in creating high-poly and low-poly models of stylized environment, weapons and hard surface assets on given concepts;
  • High-poly sculpting in Zbrush;
  • Low-poly modeling in Max/Maya/Blender;
  • Experience in creating optimal UV mapping and texture baking (normal, AO, etc.);
  • Stylized texturing skills in Substance Painter and/or hand-painted texturing;
  • Ability to follow and correctly interpret/improve the concept idea;
  • Experience in the role of project lead;
  • The ability to objectively evaluate the work of others and give constructive feedback;
  • Sociability and ability to work in a team;
  • Intermediate English level and above.

You’re a rockstar
if you have

  • Experience building scenes in game engines (Unreal Engine 4, Unity, etc);
  • Strong skills in creating materials in the Substance Designer;
  • Knowledge of rendering skills in VRay, Arnold, and others.

Working with Room 8 Studio,
you will:

  • Execute project management in the direction of stylized environments, weapons and hard surface assets;
  • Control the quality of artists’ work in the team;
  • Provide help and solve problems in a team that are related to the artistic and technical components of the project;
  • Organize and run the work of the team within the project and specific tasks;
  • Create high and low poly models of stylized objects of the environment, weapons and equipment for games according to given concepts and stylistics;
  • Create optimal UV mappings and bake the required textures (normal, AO, etc.);
  • Make stylized texturing.

Join Us.
get even more!

  • Competitive financial reward (yes, we are fair enough);
  • Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);
  • Health insurance, paid vacation and sick leave;
  • Culture of diversity & inclusion to unite the most outstanding talents; 
  • Community of people who understand your game passion.

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