Technical Artist

6 Months ago • 3-5 Years • Technical Art • Undisclosed

About the job

Job Description

Technical Artist needed for VR game development. Must have 3+ years experience, strong art portfolio, and experience optimizing VR platforms.
Must have:
  • VR Optimization
  • Art Portfolio
  • Unity Engine
  • VFX Experience
Good to have:
  • Blender Experience
  • Shader Programming
  • Houdini Experience
  • C# Programming
Perks:
  • Unlimited PTO
  • Health Insurance
Zenith is a VR Massively Multiplayer Online Game that combines adrenaline pumping action adventure gameplay with a colorful open world. Think WoW meets Dark Souls, with an anime inspired, JRPG twist. 

We're an ambitious and small team looking to add a versatile Technical Artist to help bring our vision to life! Use your multidisciplinary skills to help us create awesome visuals and provide a buttery smooth experience for our player base.

The ideal candidate is someone that has a perfect mix of artistic and technical experience for VR; someone who understands the strengths and limitations of the medium and hardware and is able to help with optimization, VFX, and pipeline.

Responsibilities

    • Optimize art assets and game builds for VR platforms (Meta Quest 2, Quest 3, etc)
    • Analyze game performance and memory allocation and come up with solutions to help us hit performance goals.
    • Be knowledgeable on the latest tools and technologies and how they can enhance our pipeline.
    • Create tools and optimize art pipelines, and establish best practices for importing models, animations, and rigging
    • Optimize and create VFX, and shaders
    • Ability to create game-ready 3d Assets.

Requirements

    • 3 - 5 years of Technical Art experience with at least one shipped title.
    • Strong art portfolio with an emphasis on VFX
    • Experience with particle and physics simulations using Blender, Houdini, or similar 3d package.
    • Expert level Unity Engine experience
    • Experience working on optimizing VR Platforms
    • Programming knowledge in C#, and shader programming, like CG/HLSL
    • Experience with GPU, CPU, and Memory profiling using the Unity toolset, Renderdoc, and Snapdragon Profiler.
    • Interested in startups, or building a small studio from the ground up. (You’ll wear a lot of hats!)
About Ramen VR

Have you heard of Ready Player One?  Well, we're building it for real people: 

We're building the next reality featuring an infinite universe where millions of people can build new lives together in a gorgeous, cyberpunk and inspired world. We're starting with Zenith, a massively multiplayer online roleplaying game out on all major VR platform. 

Ramen VR was started in early 2019 in the Bay Area by Andy and Lauren, gaming tech engineers with decades of combined experience at Google, Unity, OpenFeint, and some very successful mobile and social games.

We're funded by some of the best investors and gaming entrepreneurs in the world including YCombinator, The Makers Fund, Twitch COO Kevin Lin, and Kabam Cofounder Holly Liu and also the most successful VR Gaming Kickstarter of all time.

We believe great games change the world for the better. Great games inspire creativity, teach grit, and most importantly, build community.

Why Work At Ramen VR?

Create the next reality
Every startup claims they are changing the world. How often do you find one that's building an entirely new reality? Also, we're such a small team, that you'll be working from and learning directly from the founders every day.

We Love Games
Have a favorite game coming out? Take a day off on launch day. We'll even buy you the deluxe version of the game. Play the game, and just do a short write-up to teach us what you learned. Join weekly game lunches where we bond and play games together as a team.

Company Retreats
Travel somewhere in the world with us, and live in a big house together for a week, all expenses paid. Spend time working, playing games, exploring a new country, and growing together.

Benefits
For full-time employees, we offer unlimited PTO, full coverage health insurance (for you and dependents) if you're based in the US, an annual health & wellness stipend for non-US based folks, annual tech stipends to use towards VR or equipment and more.
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About The Company

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California, United States (On-Site)

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