[Vector North] Senior Game Designer

15 Hours ago • 4-8 Years • Game Design

About the job

SummaryBy Outscal

Must have:
  • Several years of senior game design experience
  • Shipped titles in a Game Design role
  • Multiplayer open-world/sandbox game experience
  • Live-ops/games-as-a-service experience
  • Strong grasp of at least two game design domains
  • Excellent communication skills
Good to have:
  • Unreal Engine experience
  • AAA/console game development experience
  • C# or equivalent scripting
  • Experience in world design, UI/UX, QA, or MX
  • Experience with modern game engines and tools
  • Understanding of User Generated Content
  • Atlassian tools experience
  • Experience in diverse, multinational teams
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OUR PROJECT

We're working on an online action-adventure game. An original IP with a distinct identity. An invitation to enjoy fun action and rewarding progression in a challenging sandbox world – solo, or together with friends.

 

OUR MISSION

Our mission is to bring people together to create stories through play. Games that are easy to pick up, but still offer plenty of depth and creativity. Worlds people want to spend time in, where they can express themselves, and have fun working things out together with friends.

 

OUR STUDIO

We’re part of KRAFTON, a collective of independent game studios headquartered in Seoul, South Korea. Our core team is based in the heart of Prague, a UNESCO world heritage site, but we’re a hybrid team with an international outlook, cooperating closely with colleagues in Seoul and beyond.

If this sounds like a good fit for your skills and interests – and you’re looking to join a multinational crew of friendly, open-minded creatives – our studio might just be the perfect next vector.


 

Responsibilities

 

Senior Game Designers identify, propose, and oversee the implementation / iteration of a broad range of gameplay that expresses the high-level direction of the game.

Leveraging their experience, they help to drive progress by acting as a bridge between disciplines, and sharing knowledge with fellow team members.

 

 

Design Mechanics, Features, and Systems

  • Work independently and within groups to research, generate, and communicate design concepts.
  • Decompose complex design into succinct, communicable specification documents.
  • Oversee the implementation, evaluation and iteration of gameplay in cooperation with inter-disciplinary specialists.

Enable Progress

  • Contribute to the estimation, planning, and prioritisation of design tasks.
  • Contribute to the improvement of development pipelines / methods of coordination with other disciplines.
  • Identify and communicate risks as they relate to design / cross-discipline requirements / constraints.

Mentor Colleagues

  • Act as a first point-of-contact for design-related topics.
  • Support a culture of ongoing informal feedback to facilitate the professional growth of fellow team members.
  • Pro-actively exchange information / knowledge within and beyond the design discipline to help build a better game together.

 

Attributes

A design generalist with a strong grasp of sandbox / systemic gameplay principles and techniques within in a multiplayer context.

This role demands an innovative, collaborative, and iterative mindset, and the capacity to effectively communicate complex ideas at differing levels of abstraction.

Required

  • Several years of game design experience with experience in a senior role;
  • Shipped titles in a Game Design (or equivalent) role;
  • Experience developing multiplayer open-world / sandbox games;
  • Experience with live-ops / games-as-a-service; 
  • Strong grasp of two or more domains (eg 3Cs, Combat, Progression, Quest, Narrative, AI, Economy, etc.).
  • Ability to decompose design goals into succinct implementation requirements;
  • Ability to operate autonomously;
  • Strong problem-solving and analytical skills;
  • Excellent communication skills in verbal and written English.

Welcomed

  • Experience developing with Unreal;
  • AAA / console game development experience;
  • Basic grasp of text-based scripting (C# or equivalent language);
  • Experience in related fields / disciplines (eg world design, UI, UX, QA, MX);
  • Practical experience using a variety of modern game engines and tools;
  • Keen understanding of User Generated Content;
  • Working knowledge of Atlassian software development and collaboration tools;
  • Experience working in diverse, multinational teams.

 

 

We welcome all applications!

We are proud to have such a multicultural environment and we strive to create a safe, inclusive, and harmonious atmosphere for everyone to thrive in. We invite applications from all genders, sexual orientations, races, colors, religions, and ages.

If this sounds like a good fit for your skills and experience, then apply right away!

 

View Full Job Description

About The Company

We develop original games that are easy to pick up, but still offer plenty of depth and creativity. We build worlds that people want to spend time in, where they can express themselves, and have fun working things out together with friends.


 

Prague, Czechia (Hybrid)

Prague, Czechia (Hybrid)

Prague, Czechia (Hybrid)

Prague, Czechia (Hybrid)

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