VFX Artist

3 Days ago • All levels • Technical Art • Undisclosed

About the job

Job Description

This VFX Artist position involves designing and creating in-game effects for combat, environment, and UI scenes. Responsibilities include implementing realistic physical effects (water, fire, smoke, explosions), integrating effects with character/object animations, optimizing effects for game performance, and documenting technical aspects. The ideal candidate possesses experience in VFX production (AAA/AA projects preferred), proficiency in VFX tools (Houdini, Unity, Unreal Engine), and strong artistic skills. Collaboration and communication within a team are crucial.
Must have:
  • VFX production experience (AAA/AA preferred)
  • Proficiency in Houdini, Unity, Unreal Engine
  • Realistic effect creation skills
  • Strong artistic ability and creativity
  • Teamwork and communication skills
Good to have:
  • 3A action game development experience
Perks:
  • Commuter benefits (full fare reimbursement)
  • Communication allowance (up to 10,000 yen/month)
  • Self-development allowance (up to 20,000 yen/month)
  • Overtime/midnight meal allowance
  • Annual health check-up allowance
  • Free drinks corner
  • Gift cards (twice a year)
  • Employee assistance program (EAP)
  • Commiseration money
  • Long-term service awards/vacation

チーム紹介/About the Hiring Team

仕事内容/What the Role Entails

仕事内容

1.ゲーム内エフェクトのデザインと制作

戦闘、環境、UI演出など、様々なシーンで使用されるエフェクトをデザインし、制作します。

2.リアルな物理エフェクトの実装

水、火、煙、爆発などのリアルなエフェクトを作成し、ゲームの臨場感を高めます。

3.アニメーションとの統合

キャラクターやオブジェクトのアニメーションとエフェクトを統合し、一貫性のあるビジュアルを実現します。

4.パフォーマンスの最適化

ゲームのパフォーマンスを考慮し、エフェクトの最適化を行います。

5.エフェクトのドキュメンテーション

制作したエフェクトに関する技術的な文書を整備し、チーム内での情報共有を促進します。

Job Description

1. Design and creation of in-game effects: Design and create various effects used in different scenes such as combat, environment, and UI.

2. Implementation of realistic physical effects: Create realistic effects such as water, fire, smoke, and explosions to enhance the game's immersive experience.

3. Integration with animations: Integrate effects with character and object animations to achieve consistent visuals.

4. Performance optimization: Optimize effects with consideration for game performance.

5. Effect documentation: Prepare technical documentation for the created effects to facilitate information sharing within the team.

応募資格/Who We Look For

必要スキル

VFX制作の経験(AAAまたはAAプロジェクトが望ましい)

VFXツールの使用スキル(Houdini、Unity、Unreal Engineなど)

リアルなエフェクトの制作技術

3Aアクションゲームの開発経験(優遇)

優れた描写能力と創造力

チームでの協力とコミュニケーション能力

Requirements

- Experience in VFX production (experience with AAA or AA projects preferred) - Proficiency in using VFX tools (such as Houdini, Unity, Unreal Engine)

- Technical skills for creating realistic effects

- Development experience in AAA action games (preferred)

- Strong artistic ability and creativity - Ability to collaborate effectively in a team and strong communication skills

勤務地

大阪(JR大阪駅イノゲート大阪)、東京(虎ノ門ヒルズビジネスタワー)

希望に添います

賃金

年収額:応相談(昇給/賞与あり)

※経験・スキル等を考慮し、当社規定により優遇します。

※固定残業代月35時間分を含みます。超過分は別途支給します。

労働時間・休日

就業時間 09:30 ~ 18:30  休憩時間 60分

役職により裁量労働制あり

完全週休2日制(土日・祝日)

有給休暇:入社初年度は、入社月により期間按分付与。在籍年数踏まえて最大22

年末年始休暇(12/30~1/3

病気休暇(有給):12日/年(有給休暇とは別途付与)

福利厚生

<各種保険>

健康保険 雇用保険 労災保険 厚生年金保険 総合福祉団体定期保険(GTL)

業務災害安心総合保険(GPA)、団体長期障害所得補償保険(GLTD)

海外旅行保険

<各種手当>

通勤手当(定期代全額支給) 通信手当(上限1万円/月) 自己啓発手当(上限2万円/月) 残業深夜食事手当(上限1200円/日) 定期健診手当(上限7万5千円/年1回)

<支援制度・その他待遇>

フリードリンクコーナー ギフトカード(お盆、正月の2回支給、2万円/1回

従業員支援プログラム(EAP) 慶弔見舞金 永年勤続賞/休暇

この求人広告に記載されているポリシー(給与、福利厚生、労働条件などを含むがこれに限らない)は、会社のリアルタイムポリシーに応じて調整される可能性があります。

一緒に働く魅力/Why Join Us?

平等な雇用機会を重視するテンセント/Equal Employment Opportunity at Tencent

テンセントは、雇用機会の均等を最重要視しています。私たちは、多様性がイノベーションを促進し、ユーザーやコミュニティに対してより良いサービスを提供する原動力になると確信しています。
社員一人ひとりが十分なサポートを受け、自身の目標と会社の目標を共に達成できるよう、モチベーションを高められる環境づくりを大切にしています。

As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.

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Irvine, California, United States (On-Site)

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