Material Artist

1 Month ago • 2 Years + • Technical Art

Job Summary

Job Description

The Material Artist will lead material creation, ensuring high artistic and technical quality. Responsibilities include creating high-quality, tileable textures in Substance Designer, designing and optimizing materials in Unreal Engine, mentoring junior artists, and collaborating with the art director and producers. The ideal candidate possesses strong Substance Designer skills, understands PBR workflows and UE5 shader creation, and has experience in tiled texture creation and layered materials. They should be able to communicate clearly with clients and digest feedback effectively. The role requires strong communication, collaboration and the ability to share knowledge.
Must have:
  • Solid Substance Designer knowledge
  • UE5 experience (shader creation)
  • PBR workflow understanding
  • Tiled texture creation
  • Layered materials expertise
  • Client communication skills
Good to have:
  • Art degree
  • Traditional modeling skills
  • Shader optimization knowledge (UE5)
  • Documentation creation skills
Perks:
  • Medical insurance
  • Remote work option
  • Flexible schedule
  • Professional development opportunities
  • Work on diverse game projects
  • Modern office in Kyiv

Job Details

Responsibilities

  • Lead material creation expertise within the company, ensuring top quality from both artistic and technical perspectives.
  • Maintain clear communication with clients regarding materials and textures.
  • Mentor and support material artists, helping them improve their skills.
  • Develop and maintain internal material documentation.
  • Create high-quality, tileable textures in Substance Designer based on provided references.
  • Design and optimize Layered and Master Materials in Unreal Engine.
  • Implement and fine-tune materials in Unreal Engine.
  • Assist junior artists with simpler tasks.
  • Collaborate daily with the Art Director, Producer, and Lead Artist.
  • Work closely with clients to meet asset quality expectations.

Qualifications

  • Solid knowledge of Substance Designer software.
  • Intermediate knowledge of Substance Painter software.
  • Experience in Tiled Textures creating.
  • Understanding of Layered Materials workflow.
  • Full understanding PBR workflow.
  • Experience working with UE 5.x including broad range of shader creation technics (node based, not code).
  • Basic knowledge of any industry 3D software.
  • Ability to digest the feedback and find most important points.
  • Ability to share knowledge in understandable form.
  • At least В2 English level.

Will be a plus:

  • Art Degree.
  • Skill in traditional modeling (LP+HP).
  • Passionate player with solid understanding modern game industry standards.
  • Tech understanding of shader optimization pipeline in UE 5.x.
  • Ability to share knowledge, docs creation.
  • 2+ years working as material artist.

About Us

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 3,500 employees across 22 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit  to find out how we can make games better, together. 
About Our Team
Volmi - A Virtuos Studio is an outsourcing company that specializes in game development and game content creation. Over the past 9 years, we have successfully completed over a thousand different projects and have gained considerable experience in creating 2D and 3D art, as well as developing turnkey games. Since 2022, we have been a part of Virtuos, the world's leading game developer, and have become the first Virtuos studio in Eastern Europe.
In particular, we have contributed to the development of popular games such as Diablo 2: Resurrected, Metro Exodus, Sniper: Ghost Warrior Contracts 2, Smite, Paladins, Gwent: The Witcher Card Game, and Marvel Snap. Therefore our team creates high-end gaming content and games for various Mobile, PC, Console, and VR projects.

WHAT WE OFFER

  • VOLMI collaborates with leading global studios and publishers, allowing you to work on diverse and innovative game projects;
  • The company provides opportunities for professional advancement, including access to training, workshops, and other learning programs, helping employees develop their skills and knowledge;
  • Clear and transparent employee growth assessment system with regular feedback for your career development;
  • As part of Virtuos, VOLMI offers access to an international network of studios, opening up opportunities to work on global projects and with teams from around the world;
  • The VOLMI environment values creativity and innovation, allowing employees to realize their ideas and participate in exciting creative processes;
  • The modern office is located in the heart of Kyiv — on Podil, one of the most atmospheric districts of the city;
  • Medical insurance;
  • Support for employees during blackouts to ensure uninterrupted work both in the office and remotely for employees outside the Kyiv region;
  • The possibility of remote work and flexible schedule on corporate equipment;
  • A transparent system for employment types and interaction with employees, as the company is a resident of Diia.City;
  • Opportunities to engage in corporate social responsibility (CSR) projects.

Job Info

  • Job Function Identification 1056
  • Posting Date 02/25/2025, 01:48 PM
  • Locations Ukraine, Kyiv (VOC) (Remote)
  • Job Function Schedule Full time
  • Linkedin Tags #LI-KN1 #LI-vok

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