Tech Artist - Talent Pool

2 Hours ago • 3 Years + • Technical Art • Undisclosed

About the job

Job Description

As a Tech Artist at Ghostpunch Games, you'll bridge the gap between art and engineering, ensuring assets and tools meet creative and technical standards for AAA games. Key responsibilities include optimizing pipelines, troubleshooting technical challenges, implementing visual effects and lighting, providing technical support to artists, and staying current with industry trends. This role requires 3+ years of experience in the video game industry, proficiency in scripting languages and game engines (Unreal Engine or Unity), and expertise in 3D modeling and texturing tools. The position is part of a talent pool for future project-based opportunities, contingent on client needs.
Must have:
  • 3+ years experience as a Tech Artist
  • Proficiency in scripting (Python, MEL, MaxScript)
  • Shader, rendering pipeline, material creation expertise
  • 3D modeling & texturing skills (Maya, Blender, Substance Painter, ZBrush)
  • Platform optimization knowledge
  • Excellent communication & teamwork
Good to have:
  • Familiarity with Houdini
  • Experience with Blueprint or Shader Graph
  • Rigging, skinning, animation knowledge
  • VR/AR or real-time ray tracing experience

Description

At Ghostpunch Games, part of the PTW family, we collaborate with industry-leading studios to create visually stunning and technically robust gaming experiences. As a Technical Artist, you will serve as a bridge between the art and engineering teams, ensuring that our assets and tools meet both creative and technical requirements for AAA-quality games across PC, console, mobile, and VR/AR platforms. Your expertise will play a vital role in optimizing pipelines, solving complex technical challenges, and delivering world-class visuals.

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Serve as a liaison between art and engineering teams, facilitating communication and solving technical challenges.
  • Develop, optimize, and maintain pipelines and tools for art asset creation and integration.
  • Collaborate with artists and engineers to ensure that assets meet performance, memory, and technical requirements across platforms.
  • Debug and resolve technical issues related to shaders, rendering, and asset optimization.
  • Implement and refine real-time visual effects, lighting setups, and material systems to achieve high-quality visuals.
  • Provide technical support and training to artists, helping them leverage tools and workflows efficiently.
  • Stay up to date with industry trends and technologies, incorporating innovative solutions into workflows.
  • Document tools, pipelines, and best practices to ensure seamless onboarding and knowledge sharing within the team.

Requirements

Experience:

    • 3+ years of experience as a Technical Artist in the video game industry.
    • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:

    • Proficiency in scripting languages (e.g., Python, MEL, or MaxScript) and tools development.
    • Strong understanding of shaders, rendering pipelines, and material creation in game engines like Unreal Engine or Unity.
    • Experience with 3D modeling and texturing tools such as Maya, Blender, Substance Painter, or ZBrush.
    • Knowledge of optimization techniques for performance across platforms.

Problem-Solving Skills:

    • Strong analytical and debugging skills, with the ability to identify and resolve technical challenges efficiently.

Collaboration Skills:

    • Excellent communication and teamwork abilities, with experience working closely with multidisciplinary teams.
    • Ability to balance technical and creative goals, ensuring high-quality results.

Preferred Skills

  • Familiarity with procedural tools like Houdini.
  • Experience with visual scripting systems such as Unreal Engine’s Blueprint or Unity’s Shader Graph.
  • Knowledge of rigging, skinning, and animation workflows.
  • Experience in VR/AR development or real-time ray tracing technologies.

Note: Specific requirements may vary depending on project needs.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

We’re a global team of passionate, hard-working, ambitious gamers, whose goal is always to make every gamer's experience as perfect as possible. We’re dedicated to helping your players, because they’re part of our community too. We’ve been working hard for players, clients, and the games industry for over 30 years, providing industry-leading services to every part of the globe.


We believe great work gets done by teams who love what they do. This is why we approach every solution with an all-minds-on-deck strategy that leverages our global workforce's strength, creativity, and passion. 

8,500+ passionate gamers

650+ top developers and publishers as clients

5.3 million hours QA testing

7 year average client partner tenure

2,500+ LQA titles


PTW is a boutique games services company with over 40 offices in 16 countries worldwide. Our range of services include quality assurance, localization, player support, community management, art production, game development, and audio production services.


We believe that innovation comes in all sizes, which is why we take on projects of any size and love crafting a custom solution, no matter the scale. 


PTW, comprised of global subsidiaries, is a UK-based holding company formed in 2016 under the umbrella of Poletowin Holdings, Inc. which is listed on the 1st Section of Tokyo Stock Exchange as 3657. 


The PTW family of brands includes SIDE, 1518 Studios and Entalize

United States (Remote)

United States (Remote)

United States (Remote)

United States (Remote)

United States (Remote)

United States (Remote)

United States (Remote)

View All Jobs

Get notified when new jobs are added by PTW

Similar Jobs

Worlds - Tech Artist- Unreal

Worlds, (Remote)

Metacore - Game Programmer

Metacore, Germany (Hybrid)

ILogos Game Studios - Unreal Tech Lead

ILogos Game Studios, (Remote)

Epic Games - FX Outsource Lead

Epic Games, (On-Site)

Motive Studio - Technical Artist Intern (Rendering)

Motive Studio, Canada (Hybrid)

Sony Interactive Entertainment - Senior Character Artist - Hybrid

Sony Interactive Entertainment, United Kingdom (Hybrid)

Keywords Studios (Player Support) - Technical Artist - VFX

Keywords Studios (Player Support), Australia (Hybrid)

Seedify - Senior VFX Artist

Seedify, South Korea (Remote)

Bungie - Contract Capture Artist

Bungie, United States (Hybrid)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Epic Games - Senior Outsourcing Artist - Environment

Epic Games, Canada (On-Site)

Gamebreaking Studios - Senior Software Development Engineer (Unreal Gameplay)

Gamebreaking Studios, Colombia (Remote)

Kepler Interactive - Lead 3D Character Artist

Kepler Interactive, France (On-Site)

Blizzard Entertainment - Design Director, Campaign | Diablo

Blizzard Entertainment, United States (Hybrid)

Anchor Point Studios - Senior AI Designer

Anchor Point Studios, Spain (Remote)

Haptic - Lead Engine Software Engineer

Haptic, United States (Remote)

ByteDance - Senior Software Engineer, Unity Engine and Tools

ByteDance, United States (On-Site)

Beamdog - Senior Narrative Designer

Beamdog, Canada (Remote)

Light Speed Studios - Senior Mission Designer

Light Speed Studios, United States (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in United States

Lost Lake - Senior Environment Artist

Lost Lake, United States (Hybrid)

2K - Training and Quality Manager

2K, United States (On-Site)

Riot Games - Visual Design Artist - Teamfight Tactics, Events

Riot Games, United States (On-Site)

Apollo - Recruiting Coordinator (Contract)

Apollo, United States (Remote)

Singularity 6 - Art Application Drop Box

Singularity 6, United States (Hybrid)

Microsoft - Software Engineer II

Microsoft, United States (On-Site)

PlayStation Global - Staff Software Engineer

PlayStation Global, United States (Hybrid)

Tribe Gaming - Director of Partnership Sales

Tribe Gaming, United States (Hybrid)

IGT - Business Operations Analyst

IGT, United States (On-Site)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Keywords Studios (Player Support) - Senior Technical Artist - VFX

Keywords Studios (Player Support), Australia (On-Site)

Ubisoft - Project Manager (Art)

Ubisoft, Vietnam (On-Site)

Rockstar Games - Props Artist (Mid-level & Senior)

Rockstar Games, India (On-Site)

DNEG - Pipeline Supervisor

DNEG, India (On-Site)

Ubisoft - Technical Artist

Ubisoft, Philippines (On-Site)

Activision - Senior Environment Artist - Materials

Activision, Sweden (Hybrid)

Room 8 Studio - Project Art Director

Room 8 Studio, Latvia (Remote)

Room 8 Studio - Project Art Director

Room 8 Studio, United Kingdom (Remote)

Inventivevfx - Visual Effects Artist

Inventivevfx, India (On-Site)

Scanline VFX - Environment TD

Scanline VFX, Canada (Hybrid)

Get notifed when new similar jobs are uploaded