3D Artist

9 Months ago • All levels

Job Summary

Job Description

3D Artist for game assets. Must have Maya, Zbrush, Photoshop, Substance Painter. Strong artistic ability, problem-solving skills, and teamwork are essential.
Must have:
  • Maya/equivalent 3D
  • Zbrush sculpting
  • Photoshop & Substance
  • Game art workflow
Good to have:
  • Marvelous Designer
  • Mari, Quixel suite
  • Marmoset toolbag
  • Mudbox, Substance

Job Details

About the job

Responsibilities


You will work on a variety of 3D game assets like environments, characters, props, vehicles in multiple styles and different workflows like stylized, cartoony, realistic, PBR, hand painted etc.


Must be able to collaborate effectively with peers, leads, and clients


Must have strong problem-solving skills and be able to figure out the best ways to achieve a given task


You will need to be able to consistently meet project deadlines / milestones


Must be proactive about improving / developing artistic skills / adapting new workflows


Ability to learn new software tools and technologies on their own and grasp new programs and systems quickly


Requirements:


Qualifications


Outstanding portfolio demonstrating strong artistic ability and good aesthetic eye


Software skills required – Maya or equivalent 3D program, Zbrush sculpting, Photoshop & Substance Painter texturing.


Knowledge of game art workflow - from Zbrush sculpting to texturing in Substance Painter


Skills


A fine arts background or strong traditional art skills e.g., drawing or sculpting, is a plus


Strong interpersonal and communication skills allowing effective collaboration and problem solving with a wide variety of project staff


Knowledge in Marvelous Designer, Mari, Quixel suite, Marmoset toolbag, Mudbox, Substance Designer, 3d coat, Knald, Unity, Keyshot and other such tools is a Plus.


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