3D Concept Artist (Hard Surface team)

20 Minutes ago • 4 Years + • Concept Art

About the job

Job Description

Gunzilla Games seeks a talented 3D Concept Artist (Hard Surface) to create compelling assets for their AAA Extraction Battle Royale shooter, Off The Grid. Responsibilities include collaborating with art directors and artists to design weapons, vehicles, and props; translating high-level ideas into production-ready art; maintaining art direction while providing diverse concepts; conducting thorough research; and creating storyboards. The ideal candidate possesses over 4 years of experience in 3D concept art for games, specializing in hard surfaces and weapons, strong traditional illustration skills, and excellent communication skills.
Must have:
  • 4+ years 3D concept art experience (hard surface/weapons)
  • Concept creation from scratch & color studies
  • Traditional illustration skills, matte painting
  • Strong communication and writing skills (English)
Perks:
  • Unlimited Paid Vacation
  • Paid Sick Leave
  • Flexible Working
  • Work from Home
  • Health Insurance
  • Bonuses
  • English/German Courses
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership

ABOUT GUNZILLA GAMES

Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.       Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.     

The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Petr Cherkes, Creative Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).

OUR VALUES

  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.

ABOUT THE JOB

Gunzilla Games is seeking a talented and experienced 3D Concept Artist (Hard Surface team) to create standout concepts for our game OTG (Off The Grid), an all-new AAA Extraction Battle Royale shooter, currently available as Early Access on PlayStation®5, Xbox® Series X|S, and PC.

RESPONSIBILITIES

As a 3D Concept Artist, you will:

  • Work with the art director, hard surface and weapon artists to create a cast of believable weapons, vehicles, and other hard surface props elements
  • Design original concepts that fit within the project style guide
  • Translate high-level ideas into production-ready art packets
  • Maintain the art direction while providing a variety of ideas and explorations
  • Provide in-depth research, reference material, and develop conceptual ideas
  • Create storyboards and dynamic keyframes that illustrate the story and gameplay

REQUIREMENTS

  • Over 4 years of experience as a 3D Concept Artist in the gaming industry, specializing in hard surface and weapon direction art
  • Create concepts from scratch and create color studies
  • Create concepts/explorations at different quality outputs, from sketches to final key art
  • Traditional illustration skills in multiple media and excellent drawing skills, matte painting experience
  • Fundamental skills, including good use of line, light, shadow, and color
  • Experience with storytelling and concept development
  • Value working with specific styles, including a style set by another artist or art director
  • Good English communication and writing skills

GUNZILLA OFFERS*

  • Unlimited Paid Vacation
  • Paid Sick Leave
  • Flexible Working
  • Work from Home
  • Health Insurance
  • Bonuses
  • English / German Courses
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership

*Some benefits may vary depending on Location & position

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About The Company

Kyiv, Kyiv City, Ukraine (Hybrid)

Kyiv, Kyiv City, Ukraine (Hybrid)

London, England, United Kingdom (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

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