The intern will be primarily involved in creating both realistic natural and some hard surface environments for internal projects. The role requires understanding the broader game environment and art creation process, including the ability to graybox a level from a concept and experience creating environments, building levels, and set dressing with storytelling. The intern will need to be proficient in Blender, 3ds Max, or Maya, as well as Substance Painter or a similar program, with Blender being preferable. Maintaining files with the correct names in the correct folders, and maintaining project is a must.