Associate Art Producer

1 Month ago • 2-4 Years

About the job

SummaryBy Outscal

Ember Lab seeks an Associate Art Producer with 2-4 years of experience in production, strong organizational skills, and proficiency with project management software. This role involves managing art content production schedules, coordinating art teams, and ensuring smooth communication within the development process.

At Ember Lab, our goal is to create powerful, transformative experiences that impact people for a lifetime. Having released our debut game, Kena: Bridge of Spirits, in 2021 this journey is just beginning.


We’re looking for collaborative team members who share our passion for storytelling and are eager to help us shape the future of Ember Lab.


The Associate Art Producer will support the production team by coordinating various aspects of game development, ensuring smooth operations, and facilitating communication between different departments. This role requires excellent organizational skills, attention to detail, and the ability to manage multiple tasks simultaneously in a dynamic, fast-paced environment. This role engages primarily with our internal and external Environment Art, Character Art, and Concept Art departments (“art teams”), with the opportunity to grow into supporting additional departments.

Key Responsibilities

Project Management: 

      • Create and oversee the production schedule for art content, ensuring milestones and deadlines are met, and that the schedule is aligned with dependent departments like the storyboard team
      • Build and maintain art asset tracking databases with status, naming conventions, and additional important information
      • Work directly with the Leads to balance priorities and division of responsibilities
      • Update velocity reporting to help guide hiring and ensure an accurate overview of projected completion and delivery dates
      • Identify and address any delivery timeline discrepancies or issues promptly
    • Team Coordination: 
      • Work closely with the art department and other team members to facilitate communication and collaboration.
      • Organize and help run art related meetings, including distributing invites, taking notes, and following up on emergent agenda items
      • Help facilitate the team sprint planning process by collaborating with departmental leads, leadership, and the broader production team to identify priorities
      • Ensure that tasking and sprint priorities are accurately reflected across task management software (eg. Jira)
    • Documentation: 
      • Maintain detailed documentation of the production process, including schedules, task lists, and progress reports
      • Provide clear updates to external teams about naming conventions, file locations, delivery specifications, and other technical documents
      • Participate in milestone deliveries by documenting notable art progress
    • Feedback Loop: 
      • Gather internal and external art updates, plan review meetings, and facilitate regular feedback sessions with the team
      • Distribute notes and feedback in a timely manner 
      • Participate in regularly scheduled production meetings 
    • Problem Solving: 
      • Identify potential production issues and implement solutions to keep the project on track.
      • Implement solutions to improve production efficiency and reduce delays
  • Support Functions:
    • Provide support to the lead producer and production team as needed.
    • Assist with special projects and perform other duties as assigned by leadership.
    • Foster a positive and collaborative work environment within the production team.

Required Qualifications

    • Experience: 2-4 years of experience in production roles, preferably in the video game or film industry.
    • Education: Bachelor's degree in Film Production, Game Design, Project Management, or a related field.
    • Skills:
      • Strong organizational and project management skills.
      • Excellent communication and interpersonal abilities.
      • Ability to manage multiple tasks and priorities simultaneously.
      • Attention to detail and high level of accuracy.
      • Proficiency with project management software (e.g., Jira, Shotgrid).
      • Familiarity with game development processes and pipelines.
      • Ability to work under pressure and meet tight deadlines.

    Preferred Qualifications

    • Experience with AAA game development.
    • Passion for video games and a deep understanding of various game genres.
    • Experience working in an Agile development environment.

    Location

    • Onsite, Hybrid, or Remote depending on location and experience
    • Onsite or Hybrid in Orange, CA, or remote in NY only


    Hours

    • This role’s expected hours are Monday - Friday from 7 AM Pacific Time - 4 PM Pacific Time (accounting for up to a 1 hour lunch break)


    The standard annual base salary range for this role in the U.S. is $65,000 - $90,000 USD. Actual pay will vary depending on experience, qualifications, performance and location. The base salary range for locations outside of the U.S. will be adjusted according to location.

    $65.0K - $90.0K/yr (Outscal est.)
    $77.5K/yr avg.
    Orange, California, United States

    About The Company

    Founded in 2009 by brothers Josh and Mike Grier as an animation and digital content creator, Ember Lab’s vision is to create immersive and evocative stories with characters that resonate and worlds that inspire. Ember Lab originally specialized in character development for advertising. The studio’s commercial work includes ad campaigns and animated shorts developed from concept to completion for The Coca-Cola Company, Hisense, and Major League Baseball.


    The company’s culture is based on a highly collaborative environment that melds the creative and production processes. In the studio, the lines between technical and artistic development tend to disappear as teams focus on delivering fantastic and innovative experiences. 


    Ember Lab produced the award-winning short film, Dust, and the acclaimed Majora’s Mask fan film, Terrible Fate. The success of their commercial and independent projects led them to develop their passion project and first game, Kena: Bridge of Spirits. Releasing August 24 on PS4, PS5, and the Epic Games Store, Kena: Bridge of Spirits is now available for preorder. 

    California, United States (On-Site)

    California, United States (Hybrid)

    California, United States (On-Site)

    California, United States (On-Site)

    California, United States (On-Site)

    California, United States (Hybrid)

    California, United States (Hybrid)

    California, United States (On-Site)

    View All Jobs

    Similar Jobs

    Scopely - Art Producer

    Karnataka, India (Hybrid)

    Metacore - Art Producer

    Uusimaa, Finland (Hybrid)

    Virtuos - Senior Art Producer

    China (On-Site)

    Virtuos - Senior Art Producer

    Shanghai, China (On-Site)

    Virtuos - Associate Art Producer

    Vietnam (On-Site)

    Virtuos - Assistant Art Producer

    China (On-Site)

    Guerrilla - ART PRODUCER INTERN

    North Holland, Netherlands (On-Site)

    Space Ape Games - Senior Art Producer

    England, United Kingdom (Hybrid)

    Similar Skill Jobs

    Outscal - Product Operations (Ed-tech)

    Delhi, India (On-Site)

    The Pokemon Company International - Accounting Associate

    Washington, United States (Hybrid)

    Blizzard Entertainment - Senior Manager, Mobile Growth Strategy | Irvine, CA

    California, United States (Hybrid)

    wmeimg - Art Director – FIFA World Cup 26™

    New York, United States (Hybrid)

    Sharkmob - Senior Environment Artist

    Skåne County, Sweden (On-Site)

    Titmouse - Hospitality/Office Assistant

    California, United States (On-Site)

    Xsolla - VP of Architecture

    Quebec, Canada (Hybrid)

    Fortis Games - IT Support Engineer

    Romania (Remote)

    Jobs in Orange, California, United States

    The Pokemon Company International - Accounting Associate

    Washington, United States (Hybrid)

    Blizzard Entertainment - Senior Manager, Mobile Growth Strategy | Irvine, CA

    California, United States (Hybrid)

    Aristocrat Gaming - Field Service Technician

    California, United States (Hybrid)

    DraftKings - Manager, Lottery Fulfillment

    New Jersey, United States (On-Site)

    wmeimg - Art Director – FIFA World Cup 26™

    New York, United States (Hybrid)

    Trek - Production Tech

    Utah, United States (On-Site)

    Scientific Games  - Machine Operator

    Georgia, United States (On-Site)

    Production Jobs

    ByteDance - Data Production Manager, LLM

    Singapore (On-Site)

    Sago Mini - Sr. Production Manager

    Ontario, Canada (On-Site)

    Warner Bros. Games - Assistant Producer

    England, United Kingdom (Hybrid)

    VOID Interactive - Producer, Ready or Not (Europe)

    County Dublin, Ireland (Remote)

    IGG - Game Producer (SLG Project)

    Hong Kong (On-Site)

    Trailer Park Group - ASSOCIATE PRODUCER

    Canada (On-Site)

    Niantic - Senior Producer, Pokémon Go

    Washington, United States (Hybrid)

    Niantic - Senior Producer, Pokémon Go

    California, United States (Hybrid)

    Level Up Your Career in Game Development!

    Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

    Job Common Plug