Expert Systems Designer

5 Hours ago • 7 Years + • Systems Design • Game Design • Undisclosed

About the job

Job Description

CD PROJEKT RED is seeking an Expert Systems Designer to contribute to their ambitious multiplayer Witcher game, Project Sirius, developed in collaboration with The Molasses Flood. Responsibilities include proposing innovative gameplay systems, collaborating with various departments (engineering, art, sound, production) on system implementation and prioritization, designing, prototyping, and polishing game systems, evaluating gameplay through testing and feedback, researching industry best practices, maintaining documentation, and mentoring junior designers. The ideal candidate has extensive experience in systems design for multiplayer action games, a deep understanding of player motivation, and strong communication skills.
Must have:
  • 7+ years game design experience (3+ in systems design)
  • Multiplayer game experience
  • Systems design for action games
  • Compelling gameplay mechanics creation
  • Programming/scripting knowledge
  • Excellent communication skills
  • Unreal and Blueprint familiarity
Good to have:
  • C++ or C# understanding
Perks:
  • Relocation support
  • Paid leave (20-26 days)
  • Flexible working hours
  • Trainings and courses
  • Employee benefits (cafeteria platform)
  • Merchandise
  • Private medical healthcare
  • Health checks
  • Psychological care
  • Multisport card
  • Dog-friendly office
  • Social events
  • Healthy office snacks

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for an Expert Systems Designer to support The Molasses Flood development studio in their own ambitious project set within the world of The Witcher.

In this role you will design and implement various gameplay systems for the multiplayer Witcher game - project Sirius! Possible areas of focus range from foundational game systems, player progression, high-level balancing and meta. Our ideal candidate has experience designing foundational game systems, knows how to communicate these designs clearly across disciplines, and is a self driven problem solver. Most importantly, you care deeply for the player, understand what motivates and inspires them, and know how to build systems that fulfill those needs.

This is a full time position reporting to the Design Director. 

Responsibilities 

  • Propose innovative and fun gameplay systems that follow the game direction and vision; clearly pitch these ideas to the team and leadership.
  • Communicate and collaborate across departments as it pertains to systems: work closely with engineers, artists, sound designers, and production in managing the prioritization, implementation, and scope of the game’s systems.
  • Design, prototype, script, iterate on, and polish game systems and features.
  • Work closely with our gameplay programmers on system prototyping and implementation, and ensure that the gameplay functionality, systems, and overall gameplay experience are carried through to completion at the highest possible quality.
  • Continuously evaluate the state of the game through playtesting and feedback to expand and balance systems and ensure quality future playtests.
  • Research best practices, new tech and industry trends to ensure our project is best in class.
  • Maintain clean and concise documentation. 
  • Mentor more junior Designers, sharing knowledge, and setting the bar for meeting project standards.

Qualifications

  • Minimum of 7 years as a Designer in the game industry, with at least 3 years focused on Systems Design.
  • Experience working on a multiplayer title.
  • Design experience with systems heavy action games.
  • Proven success in creating compelling and innovative gameplay mechanics.
  • Understanding programming/scripting in game design and experience with game editors and game design tools.
  • Extensive knowledge of current game titles, as well as movies and other visual arts, to use as reference for crafting and communicating original ideas.
  • Unreal and Blueprint familiarity.
  • The ability to communicate fluently with engineering, art, narrative and production.
  • Curiosity, kindness, and a positive and professional can-do attitude.

Nice to Have

  • Ability to read and understand C++ or C#.

Additional Information

Relocation support

  • Relocation package – flight ticket, company apartment for your first month, relocating your pet, shipping your belongings: it’s all covered. 
  • Relocation assistance — processing your legalization operations for you, assistance with finding residence, tax settlements - all you need to feel right at home is taken care of.
  • Polish lessons for foreign employees — and for your spouse or partner, too.
  • Paid Leave — from 20 to 26 days of holiday for every team member per year, paid sick leave, and paid maternity & paternity leave.

Perks & Professional Growth 

  • Flexible working hours — start your workday anytime between 8:00 and 10:00 AM.
  • Trainings, lectures and courses — internal workshops, external training for each employee, ‘Meet a star’ events, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • REDs have access to the cafeteria platform through which they can receive subscription benefits, additional medical packages or vouchers and codes to shops and cinemas.
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team

Health & Well-being

  • Private medical healthcare — a selection of medical plans with dental care to choose from, which are also accessible for your partner and relatives.
  • Health checks — tests and vaccinations at the studio as well as professional advice and guidance from a specialist doctor.
  • Psychological care — free mental health support and various well-being webinars. 
  • Multisport card — gain access to a wide number of sporting and fitness facilities across the city.

Social Activities & Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.
  • Healthy selections — ​​organic fruit, snacks, muesli, organic honey, vegan milk, and speciality coffee are all at your disposal around the studio. Enjoy!
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

If you've observed any irregularities in our recruitment process please click here to report them.

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About The Company

CD PROJEKT RED is home to over 1000 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.


We are creators of The Witcher series of games, including the acclaimed The Witcher 3: Wild Hunt. Most recently, we have created Cyberpunk 2077 and its spy-thriller expansion Phantom Liberty.


We are headquartered in Warsaw, Poland, with studios in Cracow and Wroclaw. In North America, we operate in Vancouver and will be opening a new studio in Boston to drive development on the followup to Cyberpunk 2077. 


We’re proud to have a gamer-first approach, a diverse & supportive culture, and a focus on mature, meaningful storytelling that will inspire gamers for years to come.


Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Boston, Massachusetts, United States (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On_site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On_site)

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