Game Designer

6 Days ago • All levels • Game Design

Job Summary

Job Description

As a Game Designer at Ubisoft Sofia, you'll design game systems and mechanics, creating prototypes and documentation to guide development teams. You'll collaborate with cross-functional teams, adapt designs to meet technical constraints, and optimize features to enhance player experience. Responsibilities include designing gameplay rules, progression systems, combat systems, AI behaviors, and more. You'll need strong analytical and communication skills, experience with game engines (Unity or Unreal), and a deep understanding of game balance and market trends. The role involves working on AAA titles within the Assassin's Creed franchise.
Must have:
  • Design game systems and mechanics
  • Develop prototypes
  • Document designs
  • Collaborate with teams
  • Adapt designs to constraints
  • Optimize features
  • Game balance understanding
  • Strong communication skills
  • Game engine experience
Perks:
  • Multicultural & friendly working environment
  • Flexible working hours & additional days off
  • Private medical health & dental care
  • Employee assistance program
  • Learning & knowledge sharing programs
  • International trainings & conferences
  • Public transport card & food vouchers
  • Gifts for special occasions
  • Free games & game dev merchandise
  • Memorable parties & teambuilding events

Job Details

Company Description

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services worldwide. More than 19,000 talents with a wide range of expertise are committed to enrich players’ lives with original and memorable entertainment experiences.

Established in 2006, Ubisoft Sofia has grown to a world-class AAA game dev studio. Throughout the years, it has released more than 20 titles, ranging from small casual to big open-world games, and covering a wide range of platforms & technologies. The studio has brought its expertise and creativity into brands such as Tom Clancy’s®, Prince of Persia®, and Assassin’s Creed®.

For more than ten years now, Ubisoft Sofia has been a key contributor to the Assassin’s Creed franchise, taking a significant part in the development of AC Black Flag, AC Origins, and AC Valhalla. Ubisoft Sofia made its mark as a lead studio in the creation of AC Liberation, AC Rogue, and the mythological expansion of AC Origins “The Curse of the Pharaohs”. Following this success, Ubisoft Sofia contributed as a co-dev studio to the creation of Tom Clancy’s The Division 2 and led the production of its second episode “Pentagon, The Last Castle” in 2019. The latest achievements of the teams in Sofia are the creation of the most ambitious expansion in the Assassin's Creed franchise history – AC Valhalla “Dawn of Ragnarök”, released in March 2022 and Assassin's Creed Mirage, released in October 2023. Currently the teams at Sofia are hard at work in the development of Assassin's Creed Shadows.

At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.

Our worlds are infinite. Choose your path and create the unknown.

 

Job Description

As a Game Designer, you will design game systems and mechanics in line with the design and creative visions to achieve the best player experience.

Your Daily Adventure

DESIGN
Features aligned with the creative and game directions (e.g., gameplay rules, progression systems, combat systems, player attributes, AI behaviors, 3Cs, etc.).

DEVELOP
Paper, physical, or in-engine prototypes that articulate the vision and requirements of gameplay features.

DOCUMENT
Create and maintain design documentation to guide interdependent teams.

COLLABORATE
Work with cross-functional teams to integrate assigned features.

ADAPT
Rework designs as needed to meet technical and production constraints.

OPTIMIZE
Participate in finding solutions to fix bugs and enhance features.

Qualifications

DESIGN AND ANALYZE
Game systems, individual gameplay features, and player progressions.

UNDERSTAND
Game balance, including statistics, virtual goods, economics, and user motivations.
Interaction design concepts and principles.

COMMUNICATE
Very good communication, interpersonal, and presentation skills.

UTILIZE TOOLS
Experience with game engines (e.g., Unity or Unreal) and productivity software (word processors, spreadsheets, etc.).

KNOW THE MARKET
Solid understanding of the market and a passion for video games.

THRIVE IN TEAMS
Ability to excel in an agile team environment.

Additional Information

We offer

Multicultural & friendly working environment
Working with the best professionals in the games industry on AAA video games
Flexible working hours & additional days off
Private medical health & dental care
Employee assistance program
Learning & knowledge sharing programs
International trainings & conferences
Top location next to Borisova Garden Park
Public transport card & food vouchers
Gifts for special occasions
Free games & game dev merchandise
Memorable parties & teambuilding events

How to apply:
Please send us your up-to-date CV.
If you have a portfolio, please include it with your application.
All applications will be reviewed with strict confidentiality and only short-listed candidates will be contacted.

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    About The Company

    Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


    Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


    Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


    If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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