Gameplay Programmer

2 Months ago • 4 Years + • Game Design

Job Summary

Job Description

Larian Studios, renowned for Baldur's Gate 3 and Divinity: Original Sin 2, seeks a Gameplay Programmer to contribute to upcoming projects. Responsibilities encompass all game system aspects: engine features, gameplay, UI, audio, animation, scripting, and tools. The role involves close collaboration with various departments and content creators to implement game components and features. This includes writing robust, maintainable, auto-testable code using TDD, actively participating in game design and production, providing technical feedback, and helping to scope and implement features. The position requires excellent software design, debugging, and architectural skills, proficiency in C++, and a deep understanding of RPG systems and gameplay mechanics. Strong communication and teamwork skills are essential, given the international team environment across multiple studios.
Must have:
  • 4+ years C++ experience
  • RPG systems expertise
  • State machines, pathfinding, AI
  • Excellent communication
  • Teamwork & responsibility
  • Software design & debugging

Job Details

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

    • Work on all aspects of systems of the game: engine features, gameplay, UI, audio, animation, scripting, tools.
    • Work closely together with the other departments to implement the needed game components;
    • Work together with almost all content creators to deliver required features;
    • Write robust, maintainable auto-testable code in TDD fashion;
    • Be an active participant in the design and production of the game — technical side of the creative team and first line of feedback;
    • Help scope features and advise on best ways to implement them;
    • Work within an international team on a daily basis, spread between multiple studios across the world.

Requirements

    • 4+ years experience in C++;
    • Excellent feel for RPG systems and gameplay in general;
    • Open-minded, willing to experiment and iterate over a specific feature;
    • Concepts as state machines, pathfinding, AI routines should be second nature;
    • Ability to think like a designer to create compelling and fun game play;
    • Can easily communicate in English;
    • You are a team player and willing to take responsibility;
    • Passion for making and playing great games;
    • Excellent software design and problem-solving skills;
    • Excellent software debugging skills.
    • Excellent architectural skills. Designing many parallel and gameplay systems is not a problem for you;
    • Game development experience.
    • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.

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