Game Designer - Crusader Kings 3

4 Months ago • All levels • Game Design

Job Summary

Job Description

As a Game Designer on the Crusader Kings III team in Stockholm, you will contribute to the game's vision by designing and implementing gameplay systems using in-house scripting. You'll write in-game text, craft narratives, and add content. Collaboration with other developers is essential. A deep understanding of Crusader Kings and strategy games is paramount. Responsibilities include designing gameplay, scripting content, balancing game mechanics, and ensuring smooth implementation. You will work closely with the game director to achieve player satisfaction.
Must have:
  • Game design experience
  • In-game text writing (American English)
  • Game scripting proficiency
  • Deep understanding of Crusader Kings
  • Collaboration skills

Job Details

Your Mission

As a Game Designer on the Crusader Kings III team in Stockholm, you will be working towards the vision set by the Game Director, finding the solutions for game systems and in-game content that live up to the expectations of our players. You will achieve this by collaborating with other developers and with an ability to convey design through excellent communication and teamwork. You will also work with implementing your solutions in the game engine making sure it is balanced and working as intended.

Key Responsibilities

  • Designing and implementing gameplay systems using our in-house scripting language in coordination with other game designers

  • Writing and Scripting short narratives, and adding other types of content to the gameplay systems

  • Understanding our players and finding the fun to add player value

Requirements

  • Professional experience as a Game Designer on a game team (or similar modding experience)

  • Experience with writing text for in-game content in (American) English

  • Proficiency with scripting for game content

  • Deep and genuine interest in strategy games. You have played the Crusader Kings franchise extensively.

Work Culture

We are dedicated to crafting thought-provoking games that our players adore and are eager to enjoy endlessly. Every member of the Paradox team is committed to contributing their best and sharing the drive to achieve our goals, reaching new pinnacles as a united force. Creativity, autonomy, and self-initiation are the building blocks of our game development process, all made feasible by a substantial foundation of trust. We are establishing this trust-based environment by having faith in our colleagues to act with the best of intentions.

Our culture evolves through our engagements with our players and our deep understanding of their desires and expectations. We're dedicated to comprehending our players and what they truly cherish in our games, as well as their mindset while enjoying them.

Practical information
Scope: Full time and permanent
Reports to: Design Manager
Location: Stockholm

We do not offer relocation for this position.


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About The Company

Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands. Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006.

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