Junior Level Designer

9 Months ago • All levels • Game Design

Job Summary

Job Description

Junior Level Designer creating game levels, working with various departments, and ensuring gameplay quality. Passion for games, experience with level editors, and teamwork skills are essential.
Must have:
  • Game Level Design
  • Level Editor Skills
  • Teamwork & Collaboration
  • English Proficiency
Good to have:
  • Architecture Knowledge
  • Artistic Skills
  • Techland DevTools
  • Unity/Unreal Engine
Perks:
  • Private Medical Care
  • Flexible Working Hours

Job Details

Company Description

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. 

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. 

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. 

Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.

Job Description

As a Junior Level Designer, you will be responsible for building and optimizing levels and actions in an open-world game under the guidance of experienced team members. Working together with other departments like art, code, design and more. You'll have the opportunity to create unique and memorable graphic environment levels.

Your daily tasks:

  • Assisting in creating, modifying and debugging game levels within a specified project.

  • Close cooperation with a team of specialists from various fields - art, programming, design, audio, animation, etc..

  • Creating amazing environments for our players.

  • Participating in game testing, checking levels for gameplay issues, bugs, and other problems.

Qualifications

  • Passion for making games.

  • Eagerness to design and create a playable environment, engaging and understandable to the player, offering diverse gameplay.

  • Basic skills in using any editor, whether it is Unity, Unreal, RedKit, Cryengine, RoadHog. Ideally, basic knowledge of Techland's DevTools.

  • Continual development within our tools, techniques, and industry practices.

  • Willingness to work with other people to achieve a common goal,

  • Good knowledge of English.

Nice to have:

  • Basic knowledge of architecture.

  • Artistic skills (drawing, painting, modeling, etc.).

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.

  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.

  • A constant stream of company newsletters, PR & project updates so you will always be in the know.

  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.

  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).

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About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

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