Lead PCG/Tools Engineer

1 Hour ago • 7 Years + • Game Engine • Undisclosed

About the job

Job Description

CD PROJEKT RED seeks a Lead PCG/Tools Engineer in Boston to work on Project Orion. This role involves leading a team developing procedural tools for city, environment, interior, and character generation within Unreal Engine. Responsibilities include managing a team, collaborating with designers and artists, building and enhancing PCG tools, ensuring efficient pipelines, researching industry trends, fostering cross-functional collaboration, and writing optimized, bug-free code. The ideal candidate will have at least 7 years of game programming experience, strong C++ and Unreal Engine skills, and experience with current-gen console hardware.
Must have:
  • 7+ years game programming experience
  • Strong C++ and Unreal Engine proficiency
  • Experience with current-gen consoles
  • Management experience
  • Tool development experience
  • PCG experience (or equivalent)
  • Geometric algorithms & data structures understanding
Good to have:
  • Houdini experience
  • Performance/memory optimization experience
  • Xbox and PlayStation development experience
Perks:
  • Company-paid healthcare (dental, vision, mental)
  • Paid leave (20 days/year)
  • 401K with employer matching
  • Gym membership reimbursement
  • Flexible working hours
  • Trainings, lectures, and courses
  • Company merch
  • Welcome pack
  • Dog-friendly office

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our  where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Lead PCG/Tools Engineer to join our office in Boston to work on Project Orion, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. In this role, you will lead the Orion Team responsible for developing procedural tools to enable designers and artists to deliver on the vision of the game.

In this job you will lead and manage the Orion team that develop procedural tools, including generations of cities, environment, interiors, characters to help design and artists deliver vision of the game. Programming will also be required.

Daily Responsibilities:

  • Manage your direct reports and help them grow in their role and ambitions, including setting up 1:1s, performance management, hiring and promotions. 
  • Work closely with designers, artists and other developers to understand their needs and ensure that your team is aligned with everyone to deliver on the expectations.
  • Guiding your team to build and enhance PCG tools, focusing on scalability, efficiency and ease of use within Unreal Engine.
  • Ensure the tooling pipeline is running efficiently across the board.
  • Research emerging trends in PCG, tools development and Unreal Engine.
  • Foster cross-functional collaboration to ensure the tools contribute effectively to all game systems and components.
  • Write high-quality code that is optimised, bug-free, and aligned with project goals.

Qualifications

  • At least 7 years of professional experience as a programmer within the games industry.
  • Strong proficiency in C++ programming and knowledge of Unreal Engine.
  • Experience with current-gen console hardware.
  • A good understanding of geometric algorithms and data structures.
  • Ability to think creatively and strategically to overcome technical challenges and drive innovation in technology.
  • Excellent communication and interpersonal skills, with the ability to effectively communicate complex technical concepts to both technical and non-technical stakeholders.
  • Management experience.
  • Tool Development experience.
  • Unreal experience with PCG experience or equivalent.
  • A good understanding of geometric algorithms and data structures.

Nice to have

  • Professional experience with Houdini.
  • Experience in performance/memory optimization. 
  • Experience developing with XBox and PlayStation.

Additional Information

This job can be hybrid/in-office from Boston or fully remote. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
     

If you have observed any irregularities in our recruitment process please click  to report them.

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About The Company

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Boston, Massachusetts, United States (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

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