Lead UI Artist

5 Months ago • All levels • UI/UX Design

About the job

Job Description

Lead UI Artist for Suicide Squad: Kill the Justice League. Must have strong UX, accessibility, and graphic design skills. Experience with Figma and Adobe software is required.
Must have:
  • UX & Accessibility
  • Graphic Design Skills
  • Figma & Adobe
  • Game UI Experience
Good to have:
  • Unreal Engine
  • Node-based Scripting
  • Unreal Materials
  • Motion Graphics
Perks:
  • Hybrid Working
  • Award-winning Studio
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Welcome to Warner Bros. Discovery… the stuff dreams are made of.

Who We Are…

When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next…

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

Rocksteady Studios is an award-winning, critically acclaimed video game developer. Founded in 2004, we are home to the widely celebrated Batman: Arkham series of games. Our philosophy for game development is all about treating people well to create quality entertainment that stands the test of time. We’re a one-project studio that built our success by combining genre-defining gameplay and character-driven cinematic narrative with AAA production values. Born in the heart of London, our multicultural team takes inspiration from the culture and history of our home in one of the most diverse cities in the world.

Rocksteady is looking for a Lead UI Artist to join our dedicated and collaborative team working on our upcoming title Suicide Squad: Kill the Justice League.

The ideal candidate will possess both experience with, and passion for, creating high quality user interfaces that enable an intuitive, accessible and enjoyable gameplay experience. Working with a team of developers, this role will be highly collaborative and key to our mission to deliver an exceptional experience for all of our players.  

This role will be expected to work in a hybrid pattern, with some time in the week spent onsite in our London studio.

Your Role Accountabilities...

  • Work with the Art director to establish UI art direction, brand and style guides – maintaining a consistent style throughout the project

  • Work with Directors and Leads to determine requirements and development of all UI features, communicating status of deliverables proactively

  • Collaborate and liaise with Artists, Designers, and Programmers in the implementation of UI features – iterating on Design & User feedback to polish and improve features

  • Manage documentation and flow diagrams for UI/UX features

  • Delegate and maintain an equitable workload across the UI Art team, communicating with Project Leadership and stakeholders on deliverables

  • Create opportunities for the UI Artists to expand their skillset and knowledge, understanding their career vectors and developing growth pathways for them

  • Explore and provide solutions when the UI visual direction conflicts with the needs of the game design or technical limitations

  • Review workflow and tools in the UI production pipeline, to proactively identify bottlenecks or areas for improvement to developer efficiency

  • Collaborate and supervise outsource UI Art teams, to ensure delivery of work to specification

Qualifications & Experience…

  • Able to demonstrate an excellent knowledge and application of UX, Accessibility & player-focused design principles – through work in complex Game projects, ideally with AAA targets

  • Demonstrable professional graphic design skills – particularly layout, typography, and colour theory application

  • Excellent knowledge of Figma and Adobe software for 2D Design

  • Appreciation of current interaction and design trends in Games, particularly across PC & Console titles

  • Experience with Unreal Engine and node-based visual scripting is highly desirable

  • Knowledge of Unreal materials/shaders for UI texture optimisation and animation is beneficial

  • Demonstrate motion graphic skills is a bonus, i.e. Adobe After Effects

  • Knowledge of industry standard Game Development 3D software is helpful

#LI-Hybrid

Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you.

How We Get Things Done…

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/  along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.

If you’re a qualified candidate and you require adjustments or accommodations to search for a job opening or apply for a position, please contact us at recruitadmin@wbd.com.

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About The Company

Applicants – please be advised that all email correspondence by official Warner Bros. Games recruiters will come from the @lith.com, @warnerbros.com or @wbgames.com domains. Our agency recruiters who reach out through LinkedIn will also properly identify themselves as employees of the companies that work with us. All other parties claiming to be our recruiters are not affiliated with Warner Bros. Games, Monolith or any of our studios. Please take care not to share your personal information with these contacts, nor click on any links embedded in their messages. If you have any questions, you can reach out to us directly at recruiting@wbgames.com.

Warner Bros. Games brings some of the most iconic characters and stories in entertainment to life through videogame development. With multiple world class development studios located across North America and the UK, our teams are made up of top talent in the industry. We strive for an open and collaborative culture where our people can do what they do best – making great games.

Our 11 studios include: 

Warner Bros. Games (Burbank, CA)

linkedin.com/company/warnerbrosgames

Warner Bros. Games San Francisco (San Francisco, CA)

linkedin.com/company/warner-bros-games-san-francisco

Warner Bros. Games San Diego (Carlsbad, CA)

linkedin.com/company/wb-games-san-diego

Warner Bros. Games Boston (Needham, MA)

linkedin.com/company/wbgamesboston

Warner Bros. Games New York (Troy, NY)

linkedin.com/company/wb-games-ny

Warner Bros. Games Montreal (Montreal, CA)

linkedin.com/company/wb-games-montreal-inc-

NetherRealm Studios (Chicago, IL)

linkedin.com/company/netherrealm-studios

Monolith Productions (Kirkland, WA)

linkedin.com/company/monolith-productions

Avalanche (Salt Lake City, UT)

linkedin.com/company/avalanche-software

Rocksteady Studios (London, UK)

linkedin.com/company/rocksteady-studios-ltd

TT Games (Maidenhead, UK)

linkedin.com/company/tt-games-ltd 

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Neuilly-sur-Seine, Île-de-France, France (On-Site)

New York, New York, United States (Hybrid)

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