Level Artist

8 Hours ago • All levels

About the job

SummaryBy Outscal

Must have:
  • Experience integrating 3D assets into game engines like Unity or Unreal
  • Proficiency in modeling programs (3DSMAX, Maya, Blender, Zbrush) and texture/material authoring tools (Photoshop, Substance Suite)
  • Understanding of realtime lighting principles and best practices
  • Strong communication and collaboration skills
  • Problem-solving and decision-making skills
Good to have:
  • Experience with Houdini
  • Experience with cross-platform production
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

Ubisoft Milan is looking for an experienced Level Artist to be involved in the creation of stunning and immersive game environments for a triple-A project.

You will be in charge of producing, optimizing and revising 3D assets for runtime/real-time purposes. Collaborating closely with the art and design teams, you will use your artistic expertise to craft visually engaging landscapes, intricate cityscapes and diverse terrains that reflect the creative vision of the game and to integrate the work into the game verifying that all the elements interact properly.

Responsibilities

  • Understand the game design documents to know the environments, objectives, atmospheres, story and style to create game levels.
  • Understand the visual references, respect the artistic direction and search for more detailed and specific graphic references for the level(s).
  • Integrate the objects and textures that are produced into the level.
  • Prototyping and finalizing of levels with a focus on believability, beauty, playability, mood and environmental storytelling.
  • Set level lighting, mood and weather condition.
  • Creation of high quality materials and 3D assets.
  • Close collaboration with other departments team to develop an exceptional player experience in visuals, gameplay and narrative.
  • Making sure all created graphical content meets technical requirements.

Qualifications

  • Able to interpret and follow concepts and reference material to create clean, detailed, and accurate 3D environments.
  • Understanding of technical constraints for cross-platform production.
  • Experience integrating 3D assets into industry-leading game engines such as Unity or Unreal.
  • Excellent knowledge of modeling programs such as 3DSMAX, Maya, Blender, Zbrush, and texture/material authoring tools such as Photoshop and Substance suite.
  • Experience with Houdini a plus.
  • Understanding of realtime lighting principles/best practices.
  • Attention to detail for both aesthetic and technical quality.
  • Excellent communication skills with the ability to effectively coordinate with every department of a game development team.
  • Excellent problem-solving and decision-making skills, with a focus on results and driving projects forward.
  • Ability to be resourceful and come up with creative solutions.
  • Effective time management skills and the ability to meet deadlines.
  • Commitment to the project and a desire to find the best possible way of inspiring others.

Additional Information

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We value and celebrate the diversity of cultures, perspectives, skills, and experiences within our workforce. We strongly encourage people of different backgrounds, women, LGBTQ+ individuals, people with disabilities, members of ethnic minorities and other legally protected individuals to apply.

To all applicants, kindly send us also a demo reel / portfolio with a breakdown of your best work showcasing your skills.

The position is based in Milan (Italy).

All your information will be kept confidential according to EEO guidelines.

View Full Job Description

About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

Lombardy, Italy (On-Site)

Sichuan, China (On-Site)

Île-de-France, France (On-Site)

Quebec, Canada (Hybrid)

Quebec, Canada (Hybrid)

Maharashtra, India (On-Site)

Lombardy, Italy (On-Site)

View All Jobs

Similar Jobs

The Walt Disney Company - Senior Paint & Roto Artist

New South Wales, Australia (On-Site)

The Walt Disney Company - Senior Concept Artist

California, United States (Remote)

The Walt Disney Company - Matchmove / Layout Artist

British Columbia, Canada (Hybrid)

Amanotes - 2D Mobile Game Artist

Ho Chi Minh City, Vietnam (On-Site)

Google - Technical Artist, Youtube Effects

California, United States (On-Site)

Google - Technical Artist, Youtube Effects

New York, United States (On-Site)

Housemarque - Senior Technical Lighting Artist

Uusimaa, Finland (On-Site)

Scopely - Technical Artist

Spain (Hybrid)

Similar Skill Jobs

The Walt Disney Company - Senior Paint & Roto Artist

New South Wales, Australia (On-Site)

Unity - Growth Partnerships Manager- Russian Speaker

Tel Aviv District, Israel (On-Site)

Unity - Auctioneer Product Manager

Tel Aviv District, Israel (On-Site)

Meta - Mechanical Engineer

Texas, United States (On-Site)

Meta - Software Engineering Manager, Product

California, United States (On-Site)

Meta - Software Engineering Manager, Product

California, United States (Remote)

Meta - Software Engineering Manager, Product

California, United States (Remote)

Meta - Software Engineering Manager, Product

New York, United States (Remote)

Meta - Software Engineering Manager, Product

Washington, United States (On-Site)

Meta - Software Engineering Manager, Product

California, United States (On-Site)

Human Resources (HR) Jobs

Schbang - Talent Acquisition Executive

Karnataka, India (On-Site)

Aristocrat Gaming - Team Lead

Uttar Pradesh, India (Hybrid)

Meta - Recruiting Manager

Texas, United States (On-Site)

The Walt Disney Company - Manager, HR Business Partner

California, United States (On-Site)

The Walt Disney Company - Senior Director, Talent Acquisition - ESPN

Connecticut, United States (On-Site)

The Walt Disney Company - Manager, Local Content

Seoul, South Korea (On-Site)

The Walt Disney Company - HR Intern

Community Of Madrid, Spain (Hybrid)

The Walt Disney Company - Hotel Manager

Florida, United States (On-Site)

The Walt Disney Company - Manager, HR Business Partner

Seoul, South Korea (On-Site)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug