Environment Artist - Contractual

2 Months ago • 3-5 Years • 3D Art • Undisclosed

About the job

Job Description

As an Environment Artist, you will be responsible for designing, modeling, texturing, and rendering 3D environments. You will work closely with the art team, designers, and technical artists to create immersive and visually stunning worlds. Your work will ensure that all environments are cohesive and visually aligned with the overall aesthetic of the project. Responsibilities include environment design, 3D modeling, texturing, lighting & composition, world-building, asset integration, and maintaining art quality.
Must have:
  • Strong artistic skills
  • Proficiency in 3D software
  • Attention to detail
  • Problem-solving skills
  • Collaboration skills
  • Portfolio demonstrating Speedtree work

About the job

We are looking for an environment artist specializes and has strong knowledge in “Speedtree” with an experience of 3-5 years.

Job Summary

As an Environment Artist, you will be responsible for designing, modeling, texturing, and rendering 3D environments for. You will work closely with the art team, designers, and technical artists to create immersive and visually stunning worlds that support visual storytelling. Your work will ensure that all environments are cohesive and visually aligned with the overall aesthetic of the project.

Responsibilities

  • Environment Design: Create environments, including landscapes, architecture, props, and natural elements, based on the creative direction provided by the Art Director and/or the VFX/CG Supervisor.
  • 3D Modeling: Build high and low poly models for environments, props, and structures using industry-standard 3D modeling software (Maya, ZBrush, Speed tree, Blender etd.,).
  • Texturing: Apply textures to 3D models using tools like Photoshop, Substance Painter, Mari.. etc.,)
  • Lighting & Composition: Implement lighting setups for environments, ensuring appropriate mood and atmosphere while maintaining performance optimization.
  • World-Building: Assist in creating detailed and immersive worlds, considering aspects like scale, perspective, layout, and narrative context.
  • Asset Integration: Integrate and implement assets into the game engine, ensuring correct scale, placement, and functionality.
  • Maintain Art Quality: Ensure that art assets are polished and meet the required visual quality, technical specifications, and performance targets.

Skills And Qualifications

  • Strong Artistic Skills: Proficiency in traditional art fundamentals (e.g., composition, lighting, color theory) and a strong understanding of visual storytelling.
  • 3D Software Proficiency: Experience with industry-standard 3D modeling, and texturing software (e.g., Maya, Blender, ZBrush, Substance Painter, Photoshop).
  • Attention to Detail: Strong eye for detail, able to create environments that are both beautiful and functional.
  • Problem-Solving: Ability to troubleshoot and solve technical and creative challenges, balancing visual fidelity with performance constraints.
  • Collaboration: Strong communication and teamwork skills to collaborate with CG lead, VFX/CG Supervisors, and other artists.
  • Portfolio: A strong portfolio that demonstrates previous work in 3D environments, assets, specific to speedtree work.

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About The Company

BOT VFX is the result of a dozen-year struggle to create a vibrant global visual effects company that keeps these forces in balance: Creative Chops, Scale, and a Distinctive Culture. At nearly 500 people strong and growing, we’re not doing victory laps, but instead doubling down on the leadership traits that helped us maintain this balance so far. Here's how:

CREATIVE CHOPS:  We serve the creatively demanding post-production needs of the film and television industry globally, supporting some of the biggest and smallest production houses, VFX facilities and agencies across several continents. We provide services ranging from rotoscopy, paint and matchmove to compositing involving CG elements and particle effects, and asset development.  We work efficiently with clients who have some of the most sophisticated pipelines in the world.  

SCALE:  Our scale is significant not only in terms of the number of artists we employ, but in other dimensions as well.  We’ve worked on tens of thousands of shots, we transfer terabytes of data with our clients every month, and we’ve worked with nearly 350 clients around the world.  We interface with countless client pipelines, each with their own nuanced requirements.  We are always recruiting and always training our team members.

DISTINCTIVE CULTURE:  We have nurtured a culture that embraces the fun in everyday things, and that our team (and many others) recognizes as having a heart.  We take our work seriously, but ourselves, not so much.  In our pursuit of scale, we have been cautious to avoid dulling down the cultural senses.  Process, roles, policies and structure are necessary to achieve scale, but we make them fit within the context of the heart, soul and character of BOT VFX.

Our clients tell us they trust and love us because we “get the sh*t done” (are they saying “shot”?  It kinda sounds like something else):  our team cranks through shot turnovers like there’s no tomorrow (because sometimes, that's indeed the case).

Tamil Nadu, India (On-Site)

Chennai, Tamil Nadu, India (On-Site)

Chennai, Tamil Nadu, India (On-Site)

Chennai, Tamil Nadu, India (On-Site)

Chennai, Tamil Nadu, India (On-Site)

Chennai, Tamil Nadu, India (On-Site)

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