FX Artist

4 Weeks ago • 2 Years +

About the job

SummaryBy Outscal

Must have:
  • 2+ years VFX experience
  • CG FX creation in Houdini/Maya
  • Rendering and basic slap comp in Nuke
  • Photo-real subject matter expertise
  • Strong look development, timing, and quality sense
  • English communication skills
Good to have:
  • Experience in modelling, texturing, animation, lighting
  • Experience with other general areas of VFX
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About the job

Experience

This is a role which requires competence in creating CG effects such as fire, smoke, water, destruction, etc. Some of the available tools are Houdini, Maya, Phoenix, and Blender. Requires ability to communicate in English about complex artistic and technical concepts. Minimum 2 years vfx experience or equivalent.

Requires experience with photo-real subject matter and has a good sense of look development, timing, and quality. Must present a reel that demonstrates experience and skills. Position is on-site in Chennai.

Required Skills

CG FX creation from an empty scene in Houdini or Maya. Rendering and basic slap comp ability in Nuke.

Please do not submit Houdini tutorial renders with application.

Experience with other general areas of VFX is a plus and can be utilized. Such as modelling, texturing, animation, lighting, etc.

Project Work Includes

Primarily creating CG elements and FX to integrate into live action plates. Some full CG productions do occur.

Responsibilities Include

Primarily an FX role using Maya, Phoenix, Houdini, Blender, and any other tools to get the desired results.

Stay current and present the latest technology for FX and CG.

Maintain productivity while meeting deadlines and producing high quality work.

Attend dailies and participate in team’s problem solving.

Learn new techniques and solve shot problems.

Technical Skills

Houdini, Maya, Photoshop.

Comparable software experience is also considered.

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About The Company

BOT VFX is the result of a dozen-year struggle to create a vibrant global visual effects company that keeps these forces in balance: Creative Chops, Scale, and a Distinctive Culture. At nearly 500 people strong and growing, we’re not doing victory laps, but instead doubling down on the leadership traits that helped us maintain this balance so far. Here's how:

CREATIVE CHOPS:  We serve the creatively demanding post-production needs of the film and television industry globally, supporting some of the biggest and smallest production houses, VFX facilities and agencies across several continents. We provide services ranging from rotoscopy, paint and matchmove to compositing involving CG elements and particle effects, and asset development.  We work efficiently with clients who have some of the most sophisticated pipelines in the world.  

SCALE:  Our scale is significant not only in terms of the number of artists we employ, but in other dimensions as well.  We’ve worked on tens of thousands of shots, we transfer terabytes of data with our clients every month, and we’ve worked with nearly 350 clients around the world.  We interface with countless client pipelines, each with their own nuanced requirements.  We are always recruiting and always training our team members.

DISTINCTIVE CULTURE:  We have nurtured a culture that embraces the fun in everyday things, and that our team (and many others) recognizes as having a heart.  We take our work seriously, but ourselves, not so much.  In our pursuit of scale, we have been cautious to avoid dulling down the cultural senses.  Process, roles, policies and structure are necessary to achieve scale, but we make them fit within the context of the heart, soul and character of BOT VFX.

Our clients tell us they trust and love us because we “get the sh*t done” (are they saying “shot”?  It kinda sounds like something else):  our team cranks through shot turnovers like there’s no tomorrow (because sometimes, that's indeed the case).

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