Level Artist

1 Month ago • 3 Years + • 3D Art

Job Summary

Job Description

The Level Artist will craft high-quality 3D assets (props, buildings, vehicles) for unannounced projects, collaborating with art leads, designers, and programmers. Responsibilities include creating assets based on concepts and art direction, optimizing models and textures, and managing assets to meet deadlines. The ideal candidate possesses 3+ years of game development experience, proficiency in industry-standard software (Unreal/Unity, Max/Maya, Photoshop, Substance Painter, ZBrush), a strong understanding of composition and color theory, and excellent communication skills. The role requires efficient work planning and positive feedback handling. Experience with the full game development cycle is a plus.
Must have:
  • 3+ years game dev experience
  • Proficient in Unreal/Unity, Max/Maya, Photoshop, Substance Painter, ZBrush
  • Strong composition & color theory understanding
  • Excellent communication & feedback handling
  • High-quality 3D asset creation
  • Model optimization & texture consolidation
Good to have:
  • Full game development cycle experience
  • Proficiency in English
Perks:
  • 15+ days annual leave
  • Paid sick leave
  • Birthday leave
  • Premium medical insurance
  • Mental well-being program
  • Life event allowances
  • Company events
  • Seniority awards
  • Referral program
  • Coffee, games, and snacks

Job Details

Job Overview

We are looking for a skilled and passionate Level Artist to join our team and contribute to the development of unannounced projects. In this role, you will craft high-quality 3D assets, collaborate with cross-functional teams, and contribute to the ongoing evolution of this groundbreaking game. 

Reports to

Lead Level Artist

What will you do?

  • Create high-quality 3D assets according to concepts & references and based on art direction expectations (e.g. props, buildings, and vehicles). 
  • Collaborate with the Art Leads, designers, programmers on object specifications and deliveries 
  • Optimize models, consolidate textures, and manage assets. 

What are we looking for?

  • 3 years of relevant experience in game development. 
  • Skilled in industry-standard software, including Unreal/Unity, Max/Maya, Photoshop, Substance Painter, and ZBrush. 
  • A great eye for detail, natural flair & a strong understanding of composition & color theory.
  • Strong self-learning ability to master and apply new technologies, software, and engines in your work. 
  • Able to communicate efficiently, handle feedback positively. 
  • Able to accurately estimate and plan your work in order to maintain the optimal production pipeline and meet deadlines. 

What additional skills will help you stand out?

  • Experience in the full development cycle of a game. 
  • Proficiency in English is a plus. 

Work mode

Onsite

 

Job Overview

我们正在寻找一位拥有丰富经验且充满热忱的关卡美术加入我们的团队,为未公布的项目开发贡献力量。在这个职位上,您将制作高质量的3D资产,与跨职能团队合作,并为这一突破性游戏的持续发展做出贡献。

Reports to

 

关卡美术主管

 

What will you do?

 

  • 根据概念和参考资料以及艺术指导要求(例如道具、建筑和车辆),创建高质量的3D资产。

  • 与艺术总监、设计师和程序员密切合作,确保资产规范和交付质量。

  • 优化模型、整合材质并管理资产。

 

What are we looking for?

 

  • 拥有3年以上游戏开发相关经验。

  • 熟练使用行业标准软件,包括Unreal/Unity、Max/Maya、Photoshop、Substance Painter和ZBrush。

  • 对细节有敏锐的洞察力,具有自然的艺术天赋,并对构图和色彩理论有深刻理解。

  • 具备深入的自学能力,能够掌握并将新技术、软件和引擎应用于工作中。

  • 有效的沟通能力,能够积极应对反馈。

  • 能够准确评估和规划工作,以维护最佳生产流程并按时完成任务。

 

What additional skills will help you stand out?

 

  • 参与过完整的游戏开发周期的经验。

  • 良好的英语书面/口语沟通能力。

 

Work mode

现场办公

 

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Shanghai include:

 

  • 15 days of annual leave (additional days based on years of service up to 20 days)
  • Additional paid time off (12 days of Full Paid Sick Leave, 5 days of Sick Leave without MC, Birthday Leave, Compassionate Leave) on top of the statutory minimum
  • Other leaves per statutory requirements (Marriage Leave, Maternity Leave, Paternity Leave, Childcare Leave)
  • Career development and education opportunities within the company
  • Premium medical insurance
  • Mental well-being program (iFeel)
  • Life event allowances (Marriage, Child’s Birth)
  • Personal Gaming Account 
  • Coffee, games, and snacks in the office
  • Company events 
  • Seniority Awards  
  • Referral program - you can recommend the best talents to the Company and receive a reward

 

 

 

Please submit your CV in English to ensure smooth processing and review.

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

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About The Company

Wargaming is a company with a rich history and a bright future. Founded in 1998, we have grown from a small team of passionate gamers into a global leader in the gaming industry. Our focus has always been on creating immersive and engaging experiences for our players, and we are constantly pushing the boundaries of what is possible in the world of gaming.


But our success is not just limited to our games. We are also committed to giving back to the community and making a positive impact on the world. We have established a number of initiatives to support education, technology, and the arts, and we are always looking for new ways to make a difference.


So if you are a talented and ambitious individual looking to make a real impact in the gaming industry, Wargaming is the place for you. Join us, and be a part of something truly special. 

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