Develop and optimize Unity/UE physics and destruction modules. Implement in-game physics and destruction simulation effects. Develop and maintain Unity/UE physics and destruction plugin tools. Requires expertise in C/C++, design patterns, and multithreading. A strong math background and familiarity with physics engine architecture are essential. Unity/UE development experience and understanding of art asset creation tools and workflows are necessary. Proficiency in reading English technical documentation is also required.