Pipeline Lead (Open World/SOC)

1 Month ago • 3-4 Years

Job Summary

Job Description

A Level Pipeline Lead is responsible for improving level design processes, pipelines, production, and design specifications. This role involves evaluating tool and feature requirements, coordinating with teams for improvements, and ensuring quality control of level outputs. The lead will also drive the design, production, and debugging of Points of Interest (POI) and contribute to the macroscopic layout of the open world and town layouts. Additionally, they will guide junior level designers and collaborate with other functions like systems, art, and PCG.
Must have:
  • Promote improvement of level design processes, pipelines, production, and design specifications.
  • Evaluate tool and feature requirements and coordinate with teams.
  • Inspect level outputs, promote issue resolution, and organize training.
  • Drive POI level design, production, debugging, and issue resolution.
  • Participate in town layout and open-world macroscopic layout design and implementation.
  • Provide guidance and feedback to junior level designers.
  • Coordinate with other functions (systems, art, PCG).
Good to have:
  • Experience in large-scale online game projects
  • Relevant project experience in open-world games, especially online
  • Rich experience in level-related prototype construction and iteration
  • Experience in technical verification and implementation, especially in planning and level design, with coding ability
  • Candidates with work displays from published or launched projects or representative personal works are preferred

Job Details

Job Description

1. Responsible for promoting the improvement of level design processes, pipelines, production, and design specifications.

2. Evaluate and organize demands for tools and features, and coordinate with relevant teams to drive improvements.

3. Inspect level-related outputs and submissions, promote issue resolution, and organize level design training for typical issues.

4. Promote the design, production, debugging, and issue resolution of Points of Interest (POI) levels.

5. Participate in town layout design and implementation.

6. Participate in the macroscopic layout and corresponding implementation of the open world.

7. Participate in other level design-related demand design and feedback.

8. Provide guidance, feedback, and supervision on map design and production for junior level designers.

9. Participate in coordination with other functions, involving systems, art, PCG, etc.

10. Carry out the above responsibilities under the guidance of the level design team lead.

Job Requirements

1. At least 3-4 years of experience or at least 2 3D game projects in the field of level design, with experience in large-scale online game projects preferred.

2. Familiar with open-world games, with relevant project experience preferred, and relevant online game project experience even better.

3. Familiar with level design processes and quality standards, with rich experience in level-related prototype construction and iteration preferred.

4. Proficient in at least one common commercial game engine such as Unreal or Unity, and skilled in the engine and pipeline used in previous projects.

5. Experience in technical verification and implementation, especially in planning and level design, with coding ability preferred.

6. Familiar with version control, task and issue tracking, and knowledge bases.

7. Willing to cooperate and actively respond to feedback and opinions.

*8. Candidates with work displays from published or launched projects or representative personal works are preferred.

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