Principal Graphics Engineer

2 Weeks ago • 5 Years + • Rendering

Job Summary

Job Description

Principal Graphics Engineer (18-month FTC) to drive visual fidelity and performance in Unreal Engine projects. Responsibilities include designing, implementing, and optimizing advanced rendering features, shaders, lighting, and post-processing effects. The role requires expert-level C++ skills, deep Unreal Engine knowledge, and experience optimizing for multiple platforms. The engineer will collaborate with art, design, and engineering teams, providing technical leadership and mentoring junior engineers. The project is Wardogs, a multiplayer first-person shooter.
Must have:
  • 5+ years experience in graphics engineering
  • Expert C++ skills
  • Deep Unreal Engine knowledge
  • Rendering optimization across platforms
  • Technical leadership and mentoring

Job Details

We are looking for a Principal Graphics Engineer to help drive visual fidelity and performance across our projects. This role is ideal for someone with deep Unreal Engine experience, strong C++ skills, and a passion for pushing the boundaries of real-time rendering.

You’ll work closely with our art, design, and engineering teams to optimise performance across platforms, and build tools that empower artists to bring worlds to life.

What you'll be doing

  • Design, implement, and optimise advanced rendering features, shaders, lighting models, and post-processing effects in Unreal Engine
  • Translate artistic vision into performant and scalable technical solutions across platforms
  • Profile and optimise rendering systems to achieve smooth frame rates and visual consistency
  • Provide technical leadership in Unreal Engine graphics architecture, workflows, and best practices
  • Develop and maintain tools and pipelines that improve content creation and iteration speed
  • Mentor and support other engineers to raise technical standards across the team
  • Collaborate cross-functionally with design, production, and art to ensure development is cohesive and efficient

What we need from you

  • 5+ years of experience in graphics or rendering engineering, ideally within Unreal Engine (UE4 or UE5)
  • Expert-level C++ skills with a strong understanding of real-time rendering pipelines
  • Deep knowledge of Unreal’s rendering architecture and material/shader systems
  • Experience optimising rendering performance for games across multiple platforms
  • Strong problem-solving skills with a keen eye for visual quality and performance trade-offs
  • A track record of contributing to the visual success of shipped titles
  • If you're passionate about building world-class visuals and want to play a key role in the technical direction of our projects, we’d love to hear from you.

The Game

You'll be working on Wardogs, an all-out-warfare multiplayer first person shooter. That means infantry combat, tank warfare, jet dog fighting, and artillery barrages. We play test the game twice a week, so you'll have lots of time to get stuck in and really be a part of the game you're creating.

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About The Company

Located in the heart of the UK, Derby serves as the home for BULKHEAD, a centre for creativity and innovation matched by its occupants here at Cardinal Square. Housing our AAA team, our modern, highly accessible and ever-evolving work space is a hospitable and welcoming environment for all those who join us on our journey.


With a body of over 120 talented team members spread across multiple teams and projects, involvement remains a key focal point in our growth and expansion as we go from strength to strength. 


Adapting with an ever-evolving industry has been a key principal for our young company as we move forward, with each individual as important as the last, a focused and versatile ensemble determined to remain functional in a competitive environment.


Check out more here: bulkhead.com

Derby, England, United Kingdom (On-Site)

Derby, England, United Kingdom (On-Site)

Derby, England, United Kingdom (On-Site)

Derby, England, United Kingdom (On-Site)

Derby, England, United Kingdom (On-Site)

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