About the job

SummaryBy Outscal

Producer role at Glowmade, requires experience in managing projects across multiple platforms and teams of 20+ people. Strong communication skills and Jira expertise essential.

Description

Hello, we’re Glowmade! We’re an exciting independent company and the goal of our games is to unlock people's imagination and help them express themselves in wonderful, fun ways. Right now we’re busy building a new multiplayer cooperative game with an ambitious creative wrapper around it. We can’t say too much, but if you can imagine Jim Henson’s Labyrinth mashed up with Wrestlemania, then you’ll be on the right track!

This is an opportunity to play a crucial role in our expanding team. Reporting to the Head of Production, Dee Patel, you’ll be working with one of our Leads and their Team. Responsible for resources, scheduling and completion of deliverables. You’ll be involved at all stages of production on the road to completion and release. You will need to excel in managing both the high level tasks as well as dealing with all the minutiae of issues that occur on a day to day basis. A strong interest

From day one we would like you to...

  • Jump enthusiastically into understanding the ambition of the game, define the scope and break it down into a manageable schedule.
  • Work alongside the rest of the production team and the wider team and start getting a feel for what resources and assistance is required and when.

In six months you will be...

  • A central, supportive member of our small team, helping to keep everything moving forward towards the project schedule and goals.
  • Deeply involved with the day-to-day project, including status tracking, flagging risks, and resolving problems.
  • Provide insights of the process used on the project and make recommendations on how to improve efficiency.
  • Aligning expectations across multiple stakeholders, both inside and outside of the studio.

Requirements

The ideal candidate will…

  • Have excellent knowledge of Jira and other task tracking tools.
  • Have experience managing a project across multiple platforms.
  • Have experience managing projects on teams of 20+ people, a great communicator and people person.
  • Shipped at least one project

Advantageous qualities

  • Experience working on a Live Service Project
  • Interest in Game Engines and Game Development Technology/Tools.

A few more bits...

This is an opportunity for you to make a significant contribution not only to the game but to our team and the company. Everyone at Glowmade has a voice, and it’s important to us that you feel empowered and are given the time and space to use it.

We’re based in Guildford, UK and so we’d really like to have you here with us onsite. We offer competitive wages and we are an actively equal opportunities employer. If all of the above sounds exciting and you think you can fill this pivotal role, please get in touch. No agencies please!

About The Company

We are in many ways a typical UK based games company. Our three founders all worked together at Lionhead, made some half decent stuff, got on well, shared stories, shared a dream - well you know the kind of thing. The key catalyst had been the combination of their core skillsets - code, design and art - the essence of games creation.

To this nucleus, we have gradually added people with complementary abilities such as character creation, UI, animation, systems coding, consumer insight, marketing and studio representation. Now, as a growing company, we have a team that has been lucky to work on some great games for some great companies, but we want to do more.

Any company’s culture will develop over time, especially when growing organically as we are right now. We have, however, from the very start wanted to have a vision with clear creative guidelines. These are, in no particular order, inclusivity, creativity, exploration, community and surprise. That is not to say we are all pink and fluffy. We like looking under rocks, scaring ourselves and generally challenging the expected. And we are working hard to bring these facets into everything we do with the belief that by doing so we will make the best games we possibly can. 

England, United Kingdom (Hybrid)

England, United Kingdom (On-Site)

England, United Kingdom (Hybrid)

England, United Kingdom (On-Site)

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