Gameplay Engineer II

2 Months ago • 3 Years + • Game Engine • Systems Design

Job Summary

Job Description

Final Strike Games seeks a Gameplay Engineer II to build functional systems and cutting-edge gameplay features for a VR game. Collaborating with designers, artists, and other engineers, the role involves building and maintaining gameplay systems, self-managing responsibilities, and actively participating in playtests. The ideal candidate has 3+ years of gameplay engineering experience (preferably in multiplayer games), strong C++ skills, and Unreal Engine experience. Opportunities for skill growth and collaboration in a supportive environment are emphasized. The position is initially remote but will transition to an on-site role in Montreal.
Must have:
  • 3+ years gameplay engineering experience (multiplayer preferred)
  • Strong C++ programming skills
  • Unreal Engine or AAA game engine experience
  • Build and maintain gameplay systems
  • Collaborate with design and engineering teams
Good to have:
  • Shipped titles as an engineer
  • Experience shipping on multiple platforms
Perks:
  • Comprehensive health coverage
  • Stock options
  • Bonuses
  • Flexible time off
  • Career growth opportunities

Job Details

Programmeuse.eur Gameplay II

Superviseur : Programmeur Principal
Type d’emploi : Temps Plein
Lieu de travail : Montréal, Québec (doit être local ou prêt à déménager). Il s'agit d'un poste qui sera basé dans nos bureaux de Montréal, mais qui débutera de manière virtuelle jusqu'à ce que nous finalisions l'installation de nos prochains locaux à Montréal.

Résumé

Final Strike Games est un studio de développement de jeux indépendant, passionné par la création de jeux multijoueurs, de tir et de service de classe mondiale dans Unreal Engine. Notre équipe valorise l’honnêteté, la transparence et le respect de tous, tout en travaillant ensemble pour créer des expériences de jeu inspirantes pour l’industrie !

Final Strike Games recherche un/une programmeuse.eur gameplay pour rejoindre notre studio de Montréal sur un jeu VR.  Vous aurez à construire des systèmes fonctionnels et des fonctionnalités de jeu de pointe, et de soutenir les efforts d’ingénierie en cours au sein de l’équipe. Une compréhension pratique de la mise en réseau de gameplay, de la conception de systèmes et de l’expérience de travail dans des moteurs de jeu (par exemple, Unreal, Frostbite, etc.) sera importante pour exercer ce rôle. Vous utiliserez vos compétences en collaboration pour itérer rapidement avec la conception sur les fonctionnalités de gameplay, tout en appliquant vos capacités de résolution de problèmes pour rechercher des solutions créatives à des problèmes d’ingénierie complexes.

Vous aurez l’opportunité de développer vos connaissances et compétences, et serez encouragé à élargir vos domaines d’expertise. La personne idéale est curieuse et a envie de cultiver un environnement de confiance et de collaboration avec les autres collègues ingénieurs.

C’est une opportunité remarquable de participer dès le début à un nouveau projet passionnant et de rejoindre une équipe de développeurs de jeux passionnés qui se poussent à dépasser leurs limites et de travailler ensemble pour créer des jeux incroyables !


Responsabilités incluent, mais ne sont pas limitées à :

  • Travailler en collaboration avec les designers, artistes, animateurs et autres ingénieurs pour développer des fonctionnalités de jeu et des technologies agréables.
  • Construire et maintenir des systèmes de gameplay en collaboration avec la direction technique.
  • Gérer de manière autonome le temps et les responsabilités lorsqu’on vous donne des objectifs et des buts prioritaires.
  • Participer activement aux tests de jeu et aider à trouver des solutions pour tout problème rencontré.


Compétences et qualifications requises :

  • Plus de 3 ans d’expérience en programmation gameplay, de préférence dans les jeux multijoueurs.
  • Solide compétence en programmation C++.
  • Expérience avec Unreal Engine ou un autre moteur de jeu AAA.


Compétences supplémentaires appréciées :

  • Au moins un titre publié en tant qu’ingénieur.
  • Expérience de titre publié sur plusieurs plateformes de jeux.



Rémunération & Avantages pour les Employés

Lorsque nous trouvons la personne idéale, nous nous efforçons de vous faire une offre qui suscitera votre plus grand intérêt. En plus de salaires de base compétitifs, nous offrons également des avantages sociaux robustes :


  • Santé & Bien-être : Nous savons que le bien-être est multidimensionnel, tout comme nos employés. FSG offre une couverture santé complète pour vous et toute votre famille.


  • Récompenses Globales : Nous voulons que vous vous sentiez soutenu dans toutes les circonstances de la vie. En plus d'offrir des salaires compétitifs, nous proposons des options d’achat d'actions, des primes, une assurance invalidité et vie, ainsi qu'un plan d'épargne-retraite avec une contribution équivalente.


  • Congés Flexibles : Nous savons qu’être au meilleur de soi-même au travail signifie aussi avoir du temps en dehors du travail. Nous offrons des congés payés généreux en plus des périodes de fermeture du studio.


  • Croissance :  Notre studio est rempli de personnes innovantes et curieuses. Ces valeurs développent une passion pour l’apprentissage, c’est pourquoi nous soutenons les opportunités de progression de carrière, de formation et de développement professionnel.


  • Connexion : Nous croyons en l'embauche des meilleures personnes, et que de grandes équipes créent de grands jeux. Nous créons plusieurs fois par an des opportunités pour nous réunir en studio afin de jouer et de bâtir des connexions durables.

Final Strike Games est un employeur qui respecte l’égalité des chances. Tous les candidats qualifiés seront pris en considération pour un emploi sans égard à l’âge, l’ascendance, la couleur, les congés familiaux ou médicaux, l’identité ou l’expression de genre, les informations génétiques, l’état civil, l’état de santé, l’origine nationale, le handicap physique ou mental, l’affiliation politique, le statut de vétéran protégé, la race, la religion, le sexe (y compris la grossesse), l’orientation sexuelle, ou toute autre caractéristique protégée par les lois, règlements et ordonnances applicables. Si vous avez besoin d’assistance et/ou d’un aménagement raisonnable en raison d’un handicap pendant le processus de candidature ou de recrutement, veuillez nous en informer.


Gameplay Engineer II

Reports to: Principal Programmer

Employment Status: Full Time

Work Location: Montreal, Quebec (must be local or willing to relocate). This is an onsite role, but starts as remote while we secure our next office in Montreal.


Overview

Final Strike Games is an independent game-development studio with a passion for creating world-class multiplayer, shooter, and live-service games in Unreal Engine. Our team values honesty, transparency, and respect for all, while working together to create industry-inspiring game experiences!

Final Strike Games is looking for a Gameplay Engineer II to join our Montreal studio team on a VR title. You will have  to build functional systems and cutting-edge gameplay features, and to support ongoing engineering efforts across the team. A working understanding of gameplay networking, systems design, and experience working in large game engines (e.g. Unreal, Frostbite, etc.) will be important to thrive in this role. You will be leveraging your collaboration skills to rapidly iterate with design on gameplay features, while applying your problem-solving abilities to seek creative solutions to challenging engineering problems.

You will be provided opportunities to grow your knowledge and skills, and encouraged to expand your areas of expertise. Team members are expected to lead with curiosity and to help cultivate a trusting and collaborative environment with your fellow engineers.

This is a remarkable opportunity to get in on the ground floor of an exciting new project and join a passionate team of game developers that pride themselves on punching above their weight class and working together to make amazing games!

Responsibilities include but not limited to:

  • Work collaboratively with designers, artists, animators, and other engineers to develop enjoyable game features and technology
  • Build and maintain gameplay systems in collaboration with technical leadership
  • Self-manage time and responsibilities when given prioritized goals and objectives
  • Actively participate in playtests and help drive solutions for any encountered problems

Required Skills & Qualifications

  • 3+ years of gameplay engineering experience, preferably in multiplayer games
  • Strong C++ programming skill
  • Experience with Unreal Engine or another AAA game engine


 Nice to have

  • 1+ shipped titles as an engineer
  • Experience shipping games on multiple platforms

Compensation & Employee Benefits

When we find the right person, we try to make an offer that will excite you. In addition to competitive base salaries, we also offer robust employee benefits:

  • Health & Wellbeing: We know wellness is multi-dimensional, just like our employees. FSG offers comprehensive health coverage for you and your whole family.


  • Total Rewards: We want you to feel empowered in all of life’s circumstances. In addition to offering competitive salaries, we offer stock options, bonuses, disability and life insurance, and retirement savings with matching.

  • Flexible Time Off: We know that being your best at work means the ability to be present outside of work. We offer generous paid time off in addition to studio closure periods.

  • Growth: Our studio is filled with innovators and fearless explorers of the unknown. These values lend themselves to curiosity and a passion for learning, which is why we prioritize career advancement opportunities, training, and professional development.

  • Connection: We believe in hiring the best people, and that great teams make great games. We create opportunities several times a year to come together as a studio to play and build lifelong connections.

Final Strike Games is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please let us know.

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United States (Remote)

Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (On-Site)

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