SENIOR 3D RIGGER

1 Month ago • 7 Years + • Animation • Undisclosed

About the job

Job Description

Larian Studios seeks a Senior 3D Rigger to enhance the quality, performance, and technology of their rigging system. Responsibilities include rigging and skinning 3D assets (characters, creatures, props, etc.) for gameplay and cinematics; supporting Animation and Art teams; mentoring junior riggers; balancing artistic aspects with technical constraints; troubleshooting and maintaining rigs; collaborating with modeling teams; developing unique rigs; and enforcing rigging standards. The ideal candidate possesses at least 7 years' experience in 3D rigging, exceptional skills in Maya or other DCC packages, proficiency in skinning and deformation techniques, and knowledge of Python scripting. Strong communication, problem-solving, and teamwork skills are essential.
Must have:
  • 7+ years relevant experience
  • Excellent full-body & facial rigging skills
  • Proficient in skinning & deformation
  • Python scripting knowledge
  • Strong communication & teamwork
Good to have:
  • MotionBuilder experience
  • Unreal/Unity or proprietary tech experience
  • C++ experience
  • Solid 3D Math background
Perks:
  • International team
  • Open, collaborative environment
  • Experienced management team
  • Inclusive environment
  • Company activities
  • Location:
    Quebec
  • team: Technical Animation
  • position: Full -time

Larian is seeking an experienced, highly creative and motivated Rigger that will help us raise the bar in terms of quality, performance and technology of our rigging system. As a Senior rigger, you will be responsible for working together with the Art and Animation departments to bring to life an incredible and wide array of characters and creatures using different rigging and skinning techniques. Given that you will work with a multitude of people from different departments, good communication skills are a must as well as interest in not only your own craft but game development as a whole.


RESPONSIBILITIES

• Rig and skin 3D assets (characters, creatures, props, sets, etc.) to achieve the intended animation performance for both gameplay and cinematics
• Support the Animation and Art teams, fulfilling as much as possible their in game and offline needs
• Support the junior and intermediate members of the team in order to help them raise their skills and standards
• Find balance between artistic aspects and technical constraints with the help of technical directors
• Be proactive and vocal about any issues encountered in our rigging pipeline and communicate with the Production team in a timely manner
• Troubleshoot, maintain and improve rigs in production, while ensuring their stability for the animation team
• Work closely with modeling team to assess asset topology and provide notes as needed
• Research, build and develop unique and one-off rigs
• Follow and enforce rigging standards for assets going into production
• Communicate with the production team any concerns or production issues ahead of time
• Support the Lead of the department in any ad hoc tasks and duties


REQUIREMENTS

• A minimum of 7 years relevant experience.
• Excellent skills creating full body and facial character rigs in Maya or any other DCC package
• Highly skilled in skinning and other deformation techniques
• Knowledge of scripting languages such as Python
• Excellent communication, time management, problem-solving skills and ability to work as part of a multidisciplinary and multicultural team
• Willing to take on new challenges and a strong appetite for learning, researching and developing
• Team oriented and has a strong desire for collaborative participation in a team-based pipeline across different geographic locations
• Able to take direction and feedback positively, adapt to change and thrive under the pressure of tight deadlines
• Enthusiastic, methodical and organized approach to work with high quality standards
• Sense of initiative, originality and resourcefulness in problem solving



NICE TO HAVE

•Experience rigging in Motionbuilder
•Experience using other game engines (e.g. Unreal/Unity or proprietary tech) with relation to Animation
•Experience with C++ is highly advantageous.
•A solid 3D Math background


WE OFFER

• An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
• An open, collaborative environment where ideas are welcome and encouraged
• A managerial team consisting of highly experienced game developers at the top of their fields
• Sharing hobbies and passions with likeminded colleagues
• Inclusive environment with many activities organized by the studios or the employees
• Commitment to making the best game possible for the fans, including listening to community feedback

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About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Dublin, County Dublin, Ireland (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

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