ABOUT GUNZILLA GAMES
Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.
Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Petr Cherkes, Creative Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).
OUR VALUES
- Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
- We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
- Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber.
- Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
- Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.
ABOUT THE JOB
Gunzilla Games is looking to recruit a talented Senior Biome Artist to create immersive realistic biomes through vegetation assets for our game OTG (Off The Grid), an all-new AAA Extraction Battle Royale shooter, currently available as Early Access on PlayStation®5, Xbox® Series X|S, and PC.
RESPONSIBILITIES
As the Biome Artist you will:
- Creating natural environment biomes using existing assets or making new ones
- Work actively with designers and concept, Environment & Technical artists to work collaboratively to create outstanding environments that fit the game's style and realism
- Helping scope work for on-time milestone delivery
- Taking ownership of Biome content including the creation of landscape materials, foliage assets, and other related resources, materials or assets that enrich the character of biomes.
- Share knowledge of project tools and their functions
- Work closely with peers and other departments such as programming to ensure art assets are fully optimized for target platforms while minimizing any impact on artistic integrity
- Participate in R&D of new techniques to implement into the production pipeline
REQUIREMENTS
- 3+ years of experience as a Biome or Vegetation artist with experience in creating vegetation assets like trees, bushes, and grass in a real-world setting
- Have worked as a Biome or Vegetation artist on at least 1 Shipped AAA title
- Strong 3D & 2D art skills with knowledge in 3ds Max, Photoshop, and Substance packages, especially node-based art creation in unreal and substance designer
- Experience using Zbrush or an equivalent sculpting software
- Experience with Biome Generation tools, rulesets and ability to shape natural feeling & Diverse environments
- Creative & artistic eye for Biome composition especially lighting/shading & Materials
- Possess a good knowledge of PBR workflow and shader techniques
- A proactive, can-do attitude, with an eagerness to learn new software tools and technologies
- Ability to work in a team setting, under deadlines and time constraints
- Ability to work with a high degree of self-direction and motivation
GUNZILLA OFFERS
- Unlimited Paid Vacation
- Paid Sick Leave
- Flexible Working
- Work from Home
- Health Insurance
- Bonuses
- English / German Courses
- Public Transportation
- Relocation & Accommodation Support
- Office Perks & Gym Membership
*Some benefits may vary depending on Location & position