Senior Technical Artist

2 Hours ago • 4-8 Years • Technical Art

About the job

Job Description

Rovio Toronto seeks a Senior Technical Artist to bridge the gap between art and technology. Responsibilities include creating mobile-friendly VFX and shaders, optimizing artists' work via scripts and tools, designing and maintaining the content pipeline, integrating assets into Unity, profiling and optimizing art assets, and developing new graphic techniques. The role requires expertise in Unity (URP, shader/VFX graph/Amplify shader, particles, asset optimization), scripting (C#, Python, GLSL/HLSL), NPR rendering pipelines, 3D applications (Zbrush, Blender, 3Ds Max, or Maya), and understanding mobile platform limitations. Excellent communication and teamwork skills are essential. The position offers a hybrid work model with two days per week in the studio.
Must have:
  • Unity (URP, shaders, VFX)
  • Scripting (C#, Python, GLSL)
  • NPR rendering pipelines
  • 3D software (Zbrush, Blender, Maya)
  • Mobile platform expertise
  • Excellent communication
Rovio is part of the SEGA family and world famous for our flagship IP Angry Birds - want to know more about Rovio as an employer? Click here.

At Rovio Toronto we are a small and mighty team of passionate gamers. We have a knack for working with high profile brands and taking them to new heights in highly enjoyable and fresh games. Our current focus is mobile with aspirations to explore other platforms in the mid/long term as we recognize new opportunities in our constantly evolving market. Our human-scale keeps us nimble and means that everyone has a meaningful part to play.

We value transparency and candor, empowering each other to do our best work. Our hybrid work model allows for flexibility while still maintaining a strong sense of community. We follow a hybrid work model, with team members working from the studio two days per week.

Join us and help us build a culture of trust, passion, and innovation!

You will have impact and fun at work by doing:

    • Bridge the gap between Art and Tech and make things that could not happen, happen.
    • Work in a wide range of styles and create mobile friendly VFX and shaders.
    • Support and optimise the artists’ work by creating scripts/tools and creating and maintaining documentation and tutorials.
    • Help design and maintain the content pipeline by collaborating with the other disciplines.
    • Create and integrate art and game assets into the engine.
    • Profile and optimise art assets in Unity.
    • Take part in the development of new graphic techniques (rendering / post-FX, shaders, VFX) and other R&D initiatives.

Experience and skills we are looking for:

    • You have a growth mindset. You are always looking to learn new skills. What you’re good at: you want to get better. What you don’t know: you want to learn.
    • Customer centric attitude, as a Technical Artist your job is to support the game and the team behind the game.
    • Experience in Unity (URP, shader/VFX graph/Amplify shader, particles, assets integration/optimization/profiling).
    • Experience in developing tools and scripts (C#, Python, GLSL/HLSL or other programming/scripting languages).
    • Experience in NPR rendering pipelines, creating custom shaders and VFX.
    • Working knowledge of 3D applications and workflows: Zbrush, Blender, 3DsMax or Maya.
    • Knowledge of mobile platforms limitations and challenges.
    • Excellent communication and customer service skills.
    • Ability to work independently and as a part of a team.
    • Be a champion and ambassador for quality and excellence within the Art Department.
    • Empathy and ability to understand the point of view of others, especially the players.
    • Business level spoken and written English proficiency.
We welcome applicants to use the name they want to be addressed by in the application form, regardless of whether it is their legal name.

At Rovio, we are also committed to providing reasonable accommodations for qualified individuals with disabilities or special needs in our working environment and job application procedures. We are committed to continuously improving workplace accessibility. If you have any questions before applying, please write to us at recruitment@rovio.com.

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About The Company

Rovio Entertainment Corporation is a global mobile-first games company that creates, develops and publishes mobile games, which have been downloaded over 5 billion times. Rovio is best known for the global Angry Birds brand, which started as a popular mobile game in 2009, and has since evolved from games to various entertainment, animations and consumer products in brand licensing. Rovio has produced The Angry Birds Movie (2016), and its sequel, The Angry Birds Movie 2 was released in 2019. The company offers multiple mobile games and has eight game studios – one in Espoo (Finland), one in Stockholm (Sweden), one in Copenhagen (Denmark), one in Barcelona (Spain), two in Montreal and one in Toronto (Canada). The studios also include a subsidiary in Izmir (Turkey) called Ruby Games, which was acquired in 2021. Most of the employees are based in Finland where Rovio is headquartered. The company’s shares are listed on the main list of NASDAQ Helsinki stock exchange with the trading code ROVIO. Sega Europe Limited has acquired more than 90 percent of Rovio’s issued and outstanding shares and will delist the company from NASDAQ Helsinki stock exchange as soon as permitted under applicable laws.

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