Technical Director (Characters)

3 Weeks ago • 7-10 Years • Technical Art

Job Summary

Job Description

As a Character Technical Director at Ubisoft Montreal, you'll oversee the quality and technical content of your team, optimizing productivity through the technical pipeline to maximize player experience. Responsibilities include determining team technical needs, helping choose the project engine, acquiring the best tools, establishing optimal work methods and data structures, finding improvements and resolving issues, staying informed on new technologies, helping plan the work, and following up on assistant TDs' tasks. You'll collaborate extensively with programmers and other technical directors, providing technical support and training. The role requires a strong understanding of character modeling, rigging, game engines (Unity, Unreal), 3D software (3DS Max, Maya), and scripting languages.
Must have:
  • 7+ years experience in character modeling/rigging or programming
  • Leadership experience
  • Knowledge of modeling, texturing, shaders, anatomy
  • Game engine & 3D software proficiency
  • Scripting language understanding
  • Strong communication & problem-solving skills
Good to have:
  • Familiarity with Jira and Perforce
  • Passion for knowledge sharing

Job Details

Job Description

As a character TD at Ubi MTL, you will oversee the quality and technical content of your team. You will optimize team productivity through the technical process (pipeline) in order to maximize the player’s experience. This is achieved by identifying the project’s needs, implementing efficient work tools and methods to maximize data integration in the engine and providing technical support to the team.

What you'll do

  • Determine your team’s technical needs to carry out the visions for the game design and level design and/or the artistic direction by validating game features and challenging its interpretation to assess their technical feasibility.
  • Help choose the project engine to ensure that your trade’s needs are considered by evaluating existing engines, contributing to the design of a new engine (if applicable) and testing the final engine choice.
  • Acquire the best tools in collaboration with the programming team and other Technical directors (TD) of the project to enhance and facilitate your trade’s work by prototyping technological elements, asking for adjustments to existing tools, requesting new tools and validating their efficiency before they are deployed on the project.
  • Establish the best work methods and data structures (data and assets) to standardize work methods and ensure the validity and integrity of the data (meet standards and minimize debugging) by writing technical (pipeline) documents, establishing a naming method, training, coaching and supervising users of the process.
  • Find improvements and resolve issues in order to provide technical support to your trade by working in close collaboration with programmers and training team members to become specialists resolving tasks and precise problems.
  • Stay informed of new technical and technological developments in order to apply them to your project when relevant and share your project’s developments with your peers (TDs on other projects or other trades).
  • Help plan the work by collaborating with the planning lead on the scope of each task and the impact on your team in order to find the right compromise between the desired quality and the delivery constraints (time, costs, resources, etc.).
  • Follow up on the tasks of the assistant TDs to assess the progress of the deliverables.

Qualifications

What you bring

  • Approximately 7 years of experience in character modeling and/or rigging, or programming (or other relevant experience) + 3 years of leadership experience; 
  • A degree in 3D animation, computer science, or computer engineering (or related training);
  • Knowledge of modeling, texturing, anatomy, shaders, and other character-related developments;
  • Strong knowledge of game engines (e.g. Unity or Unreal) and 3D design software (3DS Max, Maya) + understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript);
  • Strong communication, interpersonal, mentoring, time management, organizational and presentation skills;
  • Innovative, collaborative, caring and solution-oriented mindset;
  • Critical thinking, curiosity, resourcefulness and high flexibility;
  • Familiarity with bug tracking software (e.g. Jira) and release management systems (e.g. Perforce);
  • A passion for sharing knowledge: you have an inclination to help others learn and grow.

Additional Information

Charles-Antoine and  Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.

Please note that our positions are hybrid, but if you reside outside Quebec or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.

We look forward to reading your application ! 😊

Similar Jobs

Rockstar Games - Tools Programmer (Mid/Senior)

Rockstar Games

North Carolina, United States (On-Site)
1 Month ago
Rockstar Games - Tools Programmer (Mid/Senior)

Rockstar Games

Dundee, Scotland, United Kingdom (On-Site)
2 Weeks ago
Convai - 3D Character Artist

Convai

Cairo, Cairo Governorate, Egypt (On-Site)
7 Months ago
Intrepid Studios,  Inc  - Environment Artist

Intrepid Studios, Inc

Canada (On-Site)
5 Months ago
SORA Design Studio - 3D Designer in Jaipur

SORA Design Studio

Jaipur, Rajasthan, India (On-Site)
5 Months ago
SYBO - Technical Director - Central Technology

SYBO

Copenhagen, Denmark (Hybrid)
1 Month ago
Jam Studio - VFX Artist

Jam Studio

Canada (On-Site)
3 Months ago
Argus Labs - Technical Artist Lead (LATAM)

Argus Labs

(Remote)
1 Month ago
IGT - Technical Artist (Unity)

IGT

Belgrade, Serbia (Hybrid)
2 Months ago
Electronic Arts - Technical Artist - Generalist Animation & Characters

Electronic Arts

Vancouver, British Columbia, Canada (Hybrid)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Ubisoft - Senior Character Artist [Avatar: Frontiers of Pandora]

Ubisoft

Malmö, Skåne County, Sweden (Hybrid)
1 Month ago
Argus Labs - Technical Artist Lead

Argus Labs

San Francisco, California, United States (Remote)
2 Months ago
Virtuos - Lead Technical Artist

Virtuos

China (On-Site)
3 Months ago
Evolution - Studio Interior Designer

Evolution

Sofia, Sofia City Province, Bulgaria (On-Site)
3 Months ago
Fool's Theory - Level Artist

Fool's Theory

Poland (Hybrid)
7 Months ago
The Walt Disney Company - Disney Live Entertainment CAD Design Intern

The Walt Disney Company

Kissimmee, Florida, United States (On-Site)
1 Day ago
HYPERHUG - Senior 3D Artist

HYPERHUG

(On-Site)
6 Months ago
Virtuos - Junior Technical Artist

Virtuos

Ireland (Hybrid)
4 Hours ago
Ubisoft - Senior VFX Artist - Cinematics - (M/F/NB)

Ubisoft

Montpellier, Occitanie, France (On-Site)
2 Months ago
SmileGate - Character Modeling for [Next Crossfire]

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
4 Weeks ago

Get notifed when new similar jobs are uploaded

Jobs in Montreal, Quebec, Canada

PwC - Financial Reporting & Tax Compliance, Manager (Bilingual FR/EN)

PwC

Montreal, Quebec, Canada (On-Site)
3 Months ago
Mega Zebra - Software Developer (Unity)

Mega Zebra

Montreal, Quebec, Canada (On-Site)
7 Months ago
Epic Games - Rendering Programmer

Epic Games

Vancouver, British Columbia, Canada (On-Site)
1 Month ago
Keywords Studios (Player Support) - Architecte de solutions

Keywords Studios (Player Support)

Montréal, Québec, Canada (Remote)
2 Months ago
Google - Student Researcher, BS/MS, Winter/Summer 2025

Google

Montreal, Quebec, Canada (On-Site)
3 Months ago
Larian Studios - DevOps Developer Intern

Larian Studios

Quebec, Canada (On-Site)
1 Day ago
Scanline VFX - Editor (Trailers)

Scanline VFX

Vancouver, British Columbia, Canada (Hybrid)
4 Months ago
Behaviour Interactive - Senior Gameplay Programmer - Dead by Daylight | Senior Programmeur·se jouabilité - Dead by Daylight

Behaviour Interactive

Montreal, Quebec, Canada (On-Site)
6 Months ago
Keywords Studios (Player Support) - Video Game Proofreader

Keywords Studios (Player Support)

Quebec, Canada (Hybrid)
1 Day ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Epic Games - Senior Technical Artist

Epic Games

(On-Site)
3 Weeks ago
Ubisoft - [Mobile] Gameplay Programmer (Unreal Engine)

Ubisoft

Da Nang, Vietnam (On-Site)
2 Months ago
ATMTA,  Inc  - Technical Artist

ATMTA, Inc

(On-Site)
7 Months ago
Rockstar Games - Character Artist (Associate / Mid-Level)

Rockstar Games

Andover, Massachusetts, United States (On-Site)
4 Months ago
Epic Games - Artiste technique sénior, LEGO Fortnite

Epic Games

Montreal, Quebec, Canada (On-Site)
1 Month ago
Embark Studios - Marketing Artist

Embark Studios

Stockholm, Stockholm County, Sweden (On-Site)
2 Months ago
The Walt Disney Company - Pipeline Technical Director I

The Walt Disney Company

Sydney, New South Wales, Australia (On-Site)
3 Months ago
Virtuos - Lead Lighting Artist

Virtuos

China (On-Site)
3 Months ago
DNEG - Pipeline Supervisor

DNEG

Bengaluru, Karnataka, India (On-Site)
3 Months ago
The Walt Disney Company - Pipeline Technical Director, Level II

The Walt Disney Company

Vancouver, British Columbia, Canada (Hybrid)
3 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

Pune, Maharashtra, India (On-Site)

Malmö, Skåne County, Sweden (Hybrid)

Montreal, Quebec, Canada (On-Site)

Montpellier, Occitanie, France (On-Site)

Paris, Île-de-France, France (Hybrid)

Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (On-Site)

Cary, North Carolina, United States (On-Site)

Abu Dhabi, Abu Dhabi, United Arab Emirates (On-Site)

Abu Dhabi, Abu Dhabi, United Arab Emirates (On-Site)

View All Jobs

Get notified when new jobs are added by Ubisoft

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug