Established in 2008, Ubisoft Chengdu has since grown into a robust production center contributing to Ubisoft’s biggest brands across numerous platforms. Located in China, the world's biggest gaming market, the studio is uniquely positioned to master production on both AAA and free-to-play titles, build strong bridges to promote Chinese culture to Western audiences, and offer memorable and meaningful gaming experiences to players around the world.
The studio continues to build upon its commitment to excellence in game production and live operations, with a strong track record of development on Assassin’s Creed, For Honor, Immortals Fenyx Rising, Mario Rabbids: Sparks of Hope, Rainbow 6 and Skull and Bones. Notably, we also led production on Immortals Fenyx Rising: Myths of the Eastern Realm, a full-fledged, standalone DLC based on Chinese myths, as well as casual titles such as Rabbids: Party of Legends and UNO which were released to worldwide audiences.
At Chengdu studio, we embrace diversity in all forms, and we are committed to providing a fair and inclusive working environment for our employees, which now comprises over 470 talents hailing from 10 nationalities. Our strength lies in our diverse and passionate people, and together, we explore the unknown and create the best games for fans of all ages.
To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).
成立于2008年,育碧成都工作室如今已发展成为强大的游戏制作中心,潜心于育碧旗下多款知名游戏的多平台研发。位于全球最大的游戏市场——中国,成都工作室有着强有力的独特优势,兼备AAA游戏及免费游戏研发的专业经验,成为输出中国文化的坚固桥梁,为世界各地的玩家带来难忘且有意义的游戏体验。
秉承着对实现卓越游戏制作和在线运营的承诺,成都工作室一直在稳步前进,参与研发了《刺客信条》、《荣耀战魂》、《渡神纪芬尼斯崛起》、《马力欧+疯狂兔子 星耀之愿》、《彩虹六号》、及《碧海黑帆》。此外,我们还主导开发了《渡神纪芬尼斯崛起》以中国神话为背景的独立DLC“补天”,以及面向全球玩家发售的《疯狂兔子:奇遇派对》和UNO等休闲类游戏。
在成都工作室,我们拥抱多元化,并致力于为来自全球10个国家超过470名员工提供公平且包容的工作环境。凭借着人才多样性和对游戏创作的热情,我们携手探索未知,为全年龄段玩家创造最好的游戏。
想要了解更多,敬请点击http://www.ubisoftgroup.com,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。
Your role
Ubisoft is seeking a full-time Senior Character Artist, based in our Chengdu studio. We are looking for a passionate, detail-oriented and experienced talent.
This person will strive to have an effective workflow to create models of assets and characters with higher quality and efficiency.
你的角色
我们正在寻找一位具有热情,注重制作质量和经验丰富的人才。角色模型美术师需要具备预见并找到制作流程中可能出现的问题与提供解决方案的能力,并力争为游戏提供更高质量的资产和角色模型以及更高效的方法。
What you will do
· Build the character visual quality benchmark and workflow efficiency
· Create realistic 3D models and textures including characters, creatures and weapons in accordance with the artistic direction, production deadlines and technical specifications
· Sculpt/model UV & texture and integrate both high & low polygon meshes in a PBR pipeline
· Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints and artistic direction
· Work with Technical Artists to maintain and improve Character Art pipeline
· Provide placeholder models for early game integration
· Establish character related production workflow documents for both internal and external group’s needs
· Mentor and train other junior 3D artists
你的日常工作
· 建立角色视觉质量标准和高效工作流程
· 根据艺术指导、截止日期和技术规范,为角色、生物、武器等创建逼真写实的 3D 模型和贴图纹理
· 雕刻高模/模型UV拆分和贴图纹理创建,将低多边形模型集成到PBR管道中
· 验证游戏中美术资产的质量,并根据技术限制和艺术指导进行必要的改进提升
· 与技术美术合作,维护,改进和提升角色美术生产流程
· 为早期游戏版本提供占位体模型
· 为内部和外部团队建立和提供角色相关的制作工作流程文件
· 指导和培训其他初级 3D 艺术家
· 5+ years proven experience working on AAA titles as a character artist(Ok with the outsource experience)
· Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
· Should have a strong knowledge of Marvelous Designer for cloth creation.(Folds, material)
· Ability to create clothing assets which feel "lived in" through texturing (demonstrating color fades, tears, grime, etc.)
· Ability to both work independently and on a team
· Self-sufficient and resourceful, you can work under high technical constraints.
· You have an inquisitive nature and a strong interest in the video games industry.
· Good understanding of human anatomy.
· Relevant software proficiencies: Zbrush, Marvelous designer, 3ds max, Substance Painter, Photoshop
· Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity.
你需要具备
· 5 年以上作为角色艺术家从事 AAA 游戏的工作经验(接受外包经验)
· 精通实时建模技术(着色器、PBR、法线、置换等)
· 对 Marvelous Designer 的布料创建有很好的了解(褶皱,材质)
· 能够通过纹理创建感觉“生活在其中”的服装资产(展示颜色褪色、撕裂、污垢等)
· 能够独立工作和团队合作
· 创造性地解决问题,可以在高技术限制下工作
· 你有好奇心,对电子游戏行业有浓厚的兴趣
· 对人体解剖学有很好的理解
· 熟悉相关软件 Zbrush, Marvelous designer, 3ds max, Substance Painter, Photoshop
· 强大的作品集展示了 3D 艺术技能并展示了高水平的艺术创造力
Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.
Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.
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