Founded in 1991, Hybride was the first digital visual effects company established in Quebec. For over 30 years, the Hybride team has been reinventing the VFX industry, one project at a time.
What you'll do
You will define the projects and improvements to the existing pipeline (Cinematics, Ingame Animation, Motion Capture, Ragdoll, Facial, Rig ..)
Develop or find the best tools and methods to improve and facilitate the work of Animators.
Optimize the animation graph and architecture
Support the animation team on a daily basis to solve their technical problems and help them make decisions to optimize ingame animation graphs.
Technical Guarantor with respect of the constraints established in partnership with the other trades (memory, FPS, on the different platforms)
Develop tools, methods, training, processes and engine constraints documents for future reference
Coordinate and act as interlocutor between the animation team and the Technical and artistic teams, it will be what we expect to achieve the high level of quality programming team
Communicate regularly the technical constraints to the animation team
Be the technical point of contact for technical problems related to animations
Perform other related duties
You will work closely with the other animation Technical Directors from the various cinematic teams to ensure workflow consistency and optimization.
What you bring to the team
Solid experience as Animation Technical Director (in the video game industry preferably)
Excellent knowledge of real-time animation systems and video games and/or pipeline development
Excellent knowledge of Motion Builder and/or Maya, plus ideally Motion Capture Body and Facial
Excellent knowledge of python
Knowledge of another DCC (Maya, 3DS max, Blender)
Ability to work in a team and to take up challenges.
Knowledge in Rigging is a plus
What to send our way
Our passion for innovation and our team’s creativity are recognized throughout the industry and remain the cornerstone of our work philosophy. Our team is comprised of over 200 highly qualified creators working in two creative spaces located in Piedmont, in the Laurentians, and in the Mile-End district of Montreal.
Our repertoire holds prestigious titles such as 300, Avatar, Hunger Games and Jurassic World, as well as in the last 6 instalments of the Star Wars franchise and the new Disney+ high-end TV series, The Mandalorian, The Book of Boba Fett, Obi Wan Kenobi and Andor.
At Hybride, first and foremost, we are good human beings, who value well-being and solidarity. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
At Hybride, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
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Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.
Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.
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