Senior Game Programmer

3 Months ago • 5 Years +
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About the job

SummaryBy Outscal

Senior Game Programmer needed for Unreal Engine based multiplayer games. Must have 5+ years experience, C++ expertise, and console game development experience.

About Offworld:

Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.

 

Fast forward to 2024, Offworld has over 140 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have just released our new title into early access, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.


We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented Senior Game Programmer for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you!


About the role:

As a key contributor, you should be comfortable with holding a lot of responsibility for making console-specific changes to an existing PC game on Unreal Engine. You’ll coordinate your work with other developers on the title.


As a mentor, you should be able to recognize teaching opportunities for other programmers when they arise, and be willing to guide team members to successful outcomes, both inside and outside programming. Providing accurate and constructive feedback during peer reviews is key to this.


As a role model, you should hold yourself to a high standard and be comfortable setting a good example for the other members of the team. The code that you write should be clean, performant, easy to maintain, future-proof and well architected code. When writing code you should be able to adhere to clear coding standards as second nature, and be able to contribute to the improvement of those standards. In general when building systems you should be inventive and find ways to push the envelope with our technical solutions.


Job Duties:

  • Being one of the key contributors in Unreal Engine based multiplayer games.
  • Making changes to game systems to make them compatible with consoles.
  • Analyzing and improving game performance on consoles.
  • Adapting to unfamiliar areas of code or concepts when investigating a problem.
  • Work closely with the rest of the programming team to assist in development, to be a positive contributor to improvement and integration of new code.
  • Coordinating with the testing team to work on fixes for bugs.
  • Working with members of other departments on cross-department features [e.g., sound, animation, VFX].
  • Coordinating with the devops team regarding building and CI processes for consoles.


Requirements:

  • Bachelor's degree in Computer Science, or equivalent.
  • Minimum of 5 years full time experience working as a game programmer with at least 2 years working on console games
  • Worked on at least one game using Unreal Engine.
  • Excellent understanding of C++.
  • Familiarity with command line tools and operations.
  • Experienced using modern software engineering practices such as peer reviews, scrum, CI/CD and testing


This is a full-time permanent position.

The typical salary range for this position is $110,000-120,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience.


This role offers:

  • Extended health and dental benefits
  • Health and wellness spending account
  • Retirement savings plan
  • 3 weeks paid vacation and 2 weeks paid studio shutdown over the December holiday period
  • Wonderful colleagues!


If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your resume and cover letter.


Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.

$90.0K - $98.0K/yr (Outscal est.)
$94.0K/yr avg.
New Westminster, British Columbia, Canada

About The Company

Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.

Fast forward to 2020, OWI has nearly 80 employees and is rapidly growing. We have been expanding the studio into both serving as a publisher supporting mods, as well as a technology provider building a framework for character based multiplayer games based in UE4.

We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same.

If you are passionate about making great games and are a team player, then take a look at our current openings and join our team today!

British Columbia, Canada (Hybrid)

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