Unchained Entertainment is an independent video game development studio founded in March 2011, in Fairfax, Virginia. The studio embodies an “open office” collaborative process where all team members are expected to contribute to the design and the development process. The team has built a next-generation engine tentatively titled the "Unchained Engine" which is powering their two games in development - Camelot Unchained, a niche RvR old-school MMORPG (currently in Beta) and Final Stand: Ragnarok, a PvE looter-slasher in which teams of any size fight against hordes of NPCs (currently in very Early Access on Steam).
Unchained Entertainment is looking for a senior server engineer to help define and build our game server architecture. This position will go deeper than just gameplay, to make sure we're balancing our loads, maximizing our thread usage, and minimizing our bandwidth usage.
Expert fluency in C# or Java, preferably C#
Expert data structures and algorithm skills
Prior game development experience
Experience with network and client/server programming
Understanding of dynamic distributed systems
Mastery of threading and concurrency
Broad general understanding of game systems such as combat, physics, and pathfinding
Big Advantages
Experience creating monitoring and fault-recovery tools
Experience developing for AWS or similar cloud hosting
Experience with GPGPU programming
Willingness to mentor other engineers
Little Pluses
Experience with MongoDB or other document-oriented data stores
Degree in computer science or a related field
Experience with functional programming (LISP, OCaml, Haskell, etc.)
Note: Unchained Entertainment is hiring for a broad range of positions on a growing team. We have definite skill and task needs, but the eventual division of tasks within the team will depend on the eventual team members. If you’re an outstanding and talented individual whose qualifications fall halfway between two of our listings, we’d still like to hear from you. All candidates must have excellent written and verbal communication skills. We are an emphatically equal-opportunity employer.
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Unchained Entertainment is an independent video game development studio founded in March 2011, in Fairfax, Virginia. The studio embodies a collaborative process, where all team members are expected to contribute to the design and the development process. The team has built and is further developing a next-generation engine The Unchained Engine which is powering their two games in development - Camelot Unchained, a niche RvR old-school MMORPG (currently in Beta) and Final Stand: Ragnarok, a PvE hack & slash in which teams of any size fight against hordes of NPCs (currently in Early Access on Steam).
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