Senior Technical Producer

10 Months ago • 10 Years + • $147,200 PA - $220,800 PA

Job Summary

Job Description

Senior Technical Producer needed for AAA game development. Must have 10+ years experience, strong project management, and excellent communication skills.
Must have:
  • Project Management
  • AAA Game Dev
  • Technical Teams
  • Senior Producer
Good to have:
  • Agile Techniques
  • PMP Certification
  • C++ Programming
  • Python Scripting
Perks:
  • Sony Discounts
  • 401(k) Matching

Job Details

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Join the award-winning team that created God of War

The Production Team at Santa Monica Studio excels at creative problem solving and communication. We thrive on being at the intersection of people and productivity as the glue that holds the studio together. Whether by being leaders of the craft of project management or partners who will clear the path ahead, the production team is here in service to the studio, to move development forward and achieve quality.

We are looking for an experienced, driven and expert planner to join our team as a Senior Technical Producer. A Senior Technical Producer is relied upon to lead long-term scheduling efforts as well as to direct ground level production activities of multiple discipline teams and large areas of the game. Responsibilities include partnering with the lead producer, creative directors and leads, guiding and directing other producers and collaborating with studio managers to own the creation, maintenance and execution of a project plan to determine resource, budget and schedule needs.

Responsibilities

Own the production of multiple discipline teams in all areas:

  • Run the production pipeline of a broad area of the game crossing multiple disciplines throughout all phases of the product development cycle from design through final approval

  • Craft and maintain a comprehensive project plan, schedule, scope and resource forecast for multiple disciplines along a complex production pipeline

  • Manage day-to-day production issues to allow the team to achieve the highest possible game quality. Schedule and maintain tasking of departmental and interdisciplinary teams

Lead day-to-day production through rigorous project planning, analytic thinking and information gathering:

  • Break down large complex initiatives, features and challenges into manageable portions and actionable steps

  • Assimilate diverse information and assess the impact on each phase of production and on the project as a whole

  • Identify all groups that may be affected by a goal, actively solicit their input and follow up by strong execution

  • Ensure a common understanding and agreement on project scope, objectives and impact of any changes

Partner with a wide range of team members to further current and future product development needs:

  • Cultivate and maintain relationships with internal development team, primarily partnering with the game director, discipline directors and leads

  • Collaborate with managers concerning personnel issues and team member individual growth, such as meeting task expectations, actively tasking individuals toward determined growth goals

  • Contribute to the development of new theories, methodologies and approaches in collaboration with creative partners. Support the creative vision by utilizing curiosity, judgement and anticipating change to direct or redirect efforts as needed to achieve results

Skills

Project Management Craftsmanship

  • Experience with traditional Waterfall production management techniques along with Agile techniques, including SCRUM or Kanban. PMP or equivalent certification a plus

  • Excellent organizational & prioritization skills, attention to detail, process knowledge and ability to multi-task

  • Experience with Microsoft Office (emphasis on Excel), Hansoft, JIRA, Confluence and other project tracking and bug database software

Communication & Collaboration

  • Excellent verbal and written communication skills and the ability to communicate effectively across product development and management teams

  • Experience working with high performing creative teams and demonstrated ability to partner effectively in a high pressure, collaborative environment

  • Proven conflict management skills with a strength in mediation leading to resolution of risk and roadblocks

Education & Experience

  • Minimum 10 years of games industry experience in an internal development environment in a production role

  • Experience on multiple large scale, 150+ person AAA games through all phases of production from concept to release

  • At least one shipped AAA PC and/or console title as a Senior Technical Producer

  • Mastery of a variety of project management techniques in an internal development environment coupled with deep experience building and maintaining schedules

  • Experience working on technical teams and projects with a focus on engineering and/or technical art

  • Familiarity with programming and/or scripting languages (e.g. C++, Python)

  • Previous experience managing, guiding and mentoring junior producers

  • Familiarity with various internal game production pipelines and software

  • 4-year undergraduate college degree or equivalent skill set

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

The estimated base pay range for this role is listed below.

$147,200—$220,800 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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About The Company

Our studio is composed of a group of diverse, ambitious, highly collaborative creatives who empower one another, while working as a team to deliver high quality narrative-driven PlayStation experiences. With origins spanning the globe - from Brazil to Poland to small town USA, we are home to over 250 world class developers who strive to push the medium forward with every creative decision.


Every team has a story and, at the heart of our story, we are committed to greatness and steadfast in our craft of developing unforgettable in-game experiences that inspire our players. Beyond that, though, we are driven by something much larger…by a desire to develop “stories” of greatness for each and every team member. Making a game is a massive undertaking. Between QA, Art, Design, Programming, Production, Sound and every department in between, we are all responsible for connecting with each other's greatest skills, while working towards a common vision.


Together, we sow seeds of possibility. Whether you are an intern or an industry veteran, creativity rules here. At our studio we recognize that great ideas can come from anyone. Traversing a new mythological world on a boat. A single camera shot for an entire game. A powerful recalling axe. A companion AI known as “boy” fighting like a god. These are just some of the bold ideas that were not simply lit by an individual light bulb...they were forged from idea, to paper, to code in a collaborative effort by creatives of all disciplines on a journey to reinvent a franchise.

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