Software Engineer, C++ - EA Sports FC

2 Months ago • 6 Years + • Game Engine

Job Summary

Job Description

EA SPORTS FC seeks a Software Engineer proficient in C++ to contribute to game creation, including architectural design, implementation, and debugging across multiple platforms. Responsibilities encompass gathering requirements, writing technical specifications, proposing tech solutions, working on performance optimizations, integrating technologies, and analyzing development impact. The role involves collaboration with designers, artists, and engineers across various domains (rendering, gameplay, audio, etc.). The engineer will be responsible for investigating and resolving complex issues, contributing to a dynamic team focused on high-quality features and frameworks for live game modes and new features.
Must have:
  • 6+ years C++ experience
  • OO design principles expertise
  • Strong C++ proficiency
  • Experience with large-scale systems
  • Debugging complex applications
  • Visual Studio & debugging tools
  • Understanding of memory management
Good to have:
  • UI technologies (Qt, Unity)
  • Scripting languages (Python, Lua)
  • C# and SQL experience
  • Agile team experience
  • Large log analysis experience
  • Console (Microsoft, Sony, Nintendo) experience

Job Details

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EA SPORTS is one of the most iconic entertainment brands – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games. Building on an incredible 30-year foundation, we are redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we are taking the largest football club in the world to new heights – and this is just the beginning. With more opportunities than ever to create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club!

The Role

A Software Engineer is a part of the game creation process, including architectural design, implementation, and debugging on multiple platforms—working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases and tools. You will report to the Operations Development Director and Technical Lead to estimate, build projects and provide excellent results.

Responsibilities:

  • You will own gathering requirements and writing technical functional design specifications of new features or new additions to existing features. Propose tech solutions for low to medium-complexity features

  • You will make use of dedicated technologies to work on solutions that cover main aspects of game development: game features, stability and performance optimizations (frame rate, load time, memory).

  • You will work with other domain owners to integrate and develop technologies into the game

  • You will analyze the impact to the above-mentioned metrics throughout the development cycle.

  • You will provide feedback, guidance, and solutions for improvement and optimizations.

  • You will report to the development manager and work with your peers to develop FC's foundation layer.

  • You will monitor performance and game stability impact from your changes and address any issues that may arise. You will investigate complex and hard to debug issues and provide tech solutions for addressing them.

  • You will be part of a dynamic team focused on bringing high-quality features, tools, and frameworks that form the foundation of the Live game modes, along with developing new features every year.

Qualifications:

  • Object-oriented programming experience of OO design principles

  • 6+ years’ experience in C++ software development

  • Strong C++ proficiency

  • Experience to quickly understand high-complexity existing and unfamiliar code and modify it.

  • Experience to adapt to existing multiple coding styles

  • Proficiency in integrating and maintaining large-scale systems covering multiple domains.

  • Understanding of memory management, multiple processor use, and run-time optimization.

  • Implementation experience with 3rd party APIs.

  • Skills in debugging complex applications.

  • Knowledge of job-based architectures might come in handy.

  • Experience to embrace challenges and find creative ways to overcome them

  • Strong experience with Visual Studio and deep knowledge of debugging tools.

  • Experience in C# and open-minded to learning new tech.

Nice to have:

  • Experience in UI technologies (Qt, Unity or Unreal UI frameworks).

  • Familiarity with scripting languages (Python, Lua), C# and SQL.

  • Experience working within an agile team.

  • Experience with large logs analysis.

  • Experience working with Microsoft, Sony, or Nintendo game consoles.

  • Experience with Mobile, PC, or Cloud-based games; performance analysis.

  • Bachelor's degree in computer science or related field, or equivalent training and professional experience

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About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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