Multiplayer Gameplay Programmer C#

1 Month ago • 3 Years + • Game Programmer • Undisclosed

About the job

Job Description

We are seeking an experienced Multiplayer Gameplay Programmer with 3+ years of experience in the gaming industry to join our team in Cyprus and work on a new cross-platform MMO shooter. Responsibilities include developing and maintaining multiplayer mechanics and logic, handling client-server interaction, and optimizing game performance. The ideal candidate will possess strong C# programming skills, knowledge of linear algebra, and experience designing game systems. Experience with shooter mechanics, AI, physics, and popular game engines (Unity, Unreal) is a plus. This role requires proficiency in assessing, developing, and designing game systems while minimizing algorithmic complexity, participation in code reviews, and the ability to understand and deconstruct existing code.
Must have:
  • 3+ years game industry experience
  • Commercial project experience
  • Multiplayer game development
  • Game system design
  • Linear algebra knowledge
  • Code review participation
  • C# proficiency
Good to have:
  • Shooter mechanics experience
  • AI, physics, pathfinding experience
  • Mass multiplayer game experience
  • Competitive game mode experience
  • Unity/Unreal Engine experience

We're looking for an experienced programmer for a new project - a cross-platform MMO shooter.

You are our person if you have:

  • 3 or more years of work experience in the gaming industry
  • experience in developing commercial projects
  • experience in designing game systems and mechanics
  • experience in developing client-server multiplayer games
  • knowledge of linear algebra (vectors, matrices)
  • ability to assess/develop/design while keeping the algorithmic difficulty in mind
  • experience with participating in reviews of other developers' decisions
  • ability to understand and deconstruct someone else's code
  • desire to learn and evolve in the gamedev field
  • technical English

Will come in handy:

  • experience in working with shooter mechanics
  • experience in working with AI, physics, and pathfinding
  • experience in developing mass multiplayer games
  • experience in developing competitive game modes
  • experience in working with popular game engines (Unity, Unreal)

Some points on tasks:

  • developing new and maintaining existing multiplayer mechanics and logic
  • client-server interaction
  • profiling and optimizing the game based on memory and CPU

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