Lead Programmer (Unreal Engine)

1 Month ago • All levels • Game Programmer

Job Summary

Job Description

As a Lead Programmer at Double Eleven, you will play a key role in developing cutting-edge gameplay experiences using Unreal Engine 5. Responsibilities include designing, developing, testing, and implementing game systems and code, performing code reviews, collaborating with designers and artists, leading a team of programmers, managing project roadmaps and risks, and acting as a technical point of contact with clients. The ideal candidate possesses strong C++ skills, experience leading teams in the games industry (especially with multiplayer games and UE5), proven code optimization skills, and excellent communication abilities. The role involves working on a current Unreal Engine project, but future projects may differ based on company needs.
Must have:
  • Excellent C++ knowledge
  • Lead/Associate Lead experience
  • Multiplayer game experience
  • Unreal Engine 5 expertise
  • Code optimization skills
  • Project roadmapping & risk management
  • Excellent communication skills
  • Team leadership & coaching
Perks:
  • Flexible working hours
  • Hybrid work option
  • 28 days annual leave + 8 bank holidays
  • Birthday leave & moving house leave
  • Potential annual bonus
  • Additional leave for service milestones
  • State-of-the-art studio facilities
  • Subsidized meals & gym access
  • Free breakfast, drinks & fruit
  • Employee referral bonus
  • Cycle to Work scheme
  • Free game codes & merchandise
  • Vitality Private Healthcare
  • Mental health support
  • Professional development plan
  • Access to accredited Academy
  • Team activities & events
  • Free parking

Job Details

Description

We’re looking for a Lead Programmer to join our award winning team in Middlesbrough (UK), home to the beautiful North Yorkshire coastline and countryside.

As a Lead Programmer at Double Eleven, you’ll play a pivotal role in shaping cutting-edge gameplay experiences. You’ll be working alongside the developers of some of the best selling and highest rated video games of all time. Leading a skilled code team, developing robust systems, optimising performance and ensuring top-tier code quality - all while fostering a collaborative and motivated environment - is what some of your day will look like in this role. You’ll work closely with designers, artists and other disciplines, collaborating to bring ideas to life. As a key technical point of contact, you’ll also engage directly with clients, presenting game changing solutions and managing expectations to keep the project on track.

You’ll initially work on a Unreal project but this may change depending on project needs and milestones. 

As a global gaming company, we've enabled millions to conquer Minecraft Dungeons, battle in Rust Console Edition and create new adventures in Fallout 76.Recently, we collaborated with Rockstar Games to bring Red Dead Redemption to the Nintendo Switch and PlayStation 4 as well as partnered with Obsidian Entertainment on Grounded: Fully Yoked Edition for Nintendo Switch and PlayStation 4 and 5. 

Double Eleven is a place where our people come first. Our 400-person team proudly represents over 30 nationalities.

We strive to avoid crunch, we offer flexible working hours to allow you to truly enjoy work/life balance whilst making great games and any overtime is always planned, optional and paid. 

We can support UK relocation and have both a dedicated People and Operation teams on standby to assist you.   

On this occasion, we’re unable to sponsor a visa for this role. 

What you’ll be doing

  • Design, develop, test and implement systems and game code to a high quality
  • Perform code reviews with the development team to ensure code quality
  • Work with designers, artists and publishing as required to create the highest possible quality titles
  • Lead a team, taking responsibility for their personal development and work delivery
  • Work with production on a project roadmap and deliver according to that schedule 
  • Take part in regular client meetings and become the first technical point of contact for the project

What we’re looking for

  • Excellent knowledge and understanding of C++
  • Experience as a Lead or Associate Lead in the games industry
  • Experienced working in multiplayer games
  • Experienced with Unreal Engine 5 (UE5)
  • Experienced with code optimisation
  • Experienced in project roadmapping
  • Experienced in project risk management
  • Excellent verbal and written English communication skills, including the ability to communicate effectively with team members outside the code team
  • Ability to coach a small team of programmers
  • Able to break down and structure tasks to meet deadlines efficiently

Qualifications

  • All relevant qualifications considered

What to expect

Working life at Double Eleven 

  • Start your day any time between 8:00am and 10:00am
  • 35 working hours per week with a 1 hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours)
  • Opportunity to apply for hybrid working  (up to 2 days working from home per week) 
  • 28 days annual leave (20 days annual leave + 8 days bank holiday) 
  • 1 day leave for your birthday and 1 day leave if you’re moving house
  • Up to 10 days discretionary annual leave during our end of year break
  • Potential for annual performance bonus
  • 5 additional days annual leave for 5 years service and a further 5 days annual leave for your 10 years service milestone
  • A brand new, state-of-the-art studio facilities that includes a market hall serving nutritious, subsidised meals, round-the-clock gym access, an auditorium and more
  • Free breakfast options, juice, hot drinks and fruit
  • Employee referral bonus (up to £2000!)
  • Cycle to Work scheme
  • Free game codes, game swag and merchandise
  • Family-friendly leave available
  • Christmas Saving Scheme
  • Free parking
  • Best-in-class tools and workflows so you can focus on creativity

Professional development and wellbeing

  • Vitality Private Healthcare, discounts and rewards for you, your spouse and children (upon the successful completion of your 6 month probationary period) 
  • Access to mental health and wellbeing support via Plumm (includes 4 free video therapy sessions per month for both the employee and up to 3 family members aged 18+), unlimited text therapy, courses, meditations
  • A personalised development plan with dedicated support tailored to your growth and goals
  • Access to an accredited Academy providing professional qualifications (and access to 500 UK discounts and offers via TOTUM when registered as a student) 
  • A dedicated Workplace Experience team responsible for work environments, workplace and quality of employee life services to help foster collaboration, creativity and innovation
  • In-studio wellbeing programmes and People team support

Team life 

  • Free activities via our Bus Tours programme (where on occasion, partners and children are welcome to join you) 
  • Many team events to celebrate team and game milestones
  • Sponsored team activities including football, basketball, book club, movie club and more 
  • Opportunity to contribute to our internal Employee Diversity and Equality Network

Ways to reach us

If you have a general query or if you need support with your application and/or an alternative way to apply, please do not hesitate to contact our Talent team at jobs@double11.com

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About The Company

Double Eleven is one of the top three independent games publishers and developers headquartered in the UK. Trusted with some of the world’s biggest IPs, currently collaborating on Minecraft Dungeons with Mojang Studios, Prison Architect with Paradox Interactive, and Fallout 76 with Bethesda Game Studios, as well as working on other unannounced projects.

As a developer, our relationships with other developers are paramount as we understand the hard work required in the industry. ‘Port +ing’ became our bread and butter and is what pays the bills and allows us to take really good care of our team and their families. That’s why Double Eleven was started, to be able to make great games and still spend time with our families, challenging some of the conventional wisdom of how a development studio and publisher should run.

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