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Stylized 3D Environment Team Lead

4 Months ago • 6-8 Years • 3D Art

Job Summary

Job Description

We are searching for a talented and experienced 3D Environment Team Lead to join our team and lead the development of stylized environments, weapons, and hard surface assets for our AAA console, PC, and mobile projects. You will be responsible for managing and developing a team of artists, ensuring high quality standards are met, and providing technical guidance and support. Your responsibilities will include: Leading the creation of stylized environments, including weapons and hard surface assets, for AAA console, PC, and mobile projects. Controlling the quality of artists' work in the team. Assisting and solving problems in the team related to artistic and technical components of the project. Organizing the work of the team within the framework of the project and specific tasks. Being responsible for team management, development, and assessment. Participating in the hiring process as a technical interviewer and reviewer. Creating technical specifications and guides.
Must have:
  • Working Experience as Project Lead or Team Lead in 3D
  • Strategic thinking, desire to develop 3D Stylized Environment Sub-division
  • Deep industry knowledge
  • Constant self-development and the desire to develop others
  • High-quality standards and artistic taste
  • The ability to objectively evaluate the work of others and give constructive feedback
  • Experience in creating high-poly and low-poly models of stylized environments, weapons and hard surface assets on given concepts
  • High-poly sculpting in Zbrush
  • Low-poly modeling in Max/Maya/Blender
  • Experience in creating optimal UV mapping and texture baking (normal, AO, etc.)
  • Stylized texturing skills in Substance Painter and/or hand-painted texturing
  • Intermediate level of English proficiency or higher, in both speaking and writing
Good to have:
  • Experience assembling assets into a scene in game engines (UnrealEngine 4, Unity, etc)
  • Experience creating materials in Substance Designer
  • Rendering skills in VRay, Arnold, etc
Perks:
  • Competitive financial reward
  • Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses)
  • Health insurance, paid vacation and sick leave
  • Culture of diversity & inclusion
  • Community of people who understand your game passion

Job Details

Next great challenge is coming:

We are searching for an artist who is highly skilled and talented with a proven track record of leading teams in projects involving stylized environments, hard surfaces, and weapons. The ideal candidate is a visionary leader committed to maintaining high standards of quality and style, with extensive experience in game development and a deep understanding of different pipelines.

Superpowers
you have are

  • Working Experience as Project Lead or Team Lead in 3D;
  • Strategic thinking, desire to develop 3D Stylized Environment Sub-division;
  • Deep industry knowledge;
  • Constant self-development and the desire to develop others;
  • High-quality standards and artistic taste;
  • The ability to objectively evaluate the work of others and give constructive feedback;
  • Experience in creating high-poly and low-poly models of stylized environments, weapons and hard surface assets on given concepts;
  • High-poly sculpting in Zbrush;
  • Low-poly modeling in Max/Maya/Blender;
  • Experience in creating optimal UV mapping and texture baking (normal, AO, etc.);
  • Stylized texturing skills in Substance Painter and/or hand-painted texturing;
  • Intermediate level of English proficiency or higher, in both speaking and writing.

You’re a rockstar
if you have

  • Experience assembling assets into a scene in game engines (UnrealEngine 4, Unity, etc);
  • Experience creating materials in Substance Designer;
  • Rendering skills in VRay, Arnold, etc.

As a part of Room 8
studio, you will

  • Lead AAA console, PC and mobile projects in the direction of stylized environment, including stylized weapons and hard surface assets;
  • Control the quality of artists’ work in the team;
  • Assist and solve problems in the team that are related to the artistic and technical components of the project;
  • Organize the work of the team in the framework of the project and a specific task;
  • Be responsible for team management, development & assessment;
  • Participate in the hiring process as a technical interviewer and reviewer;
  • Create technical specifications and guides.

 

Join Us.
get even more!

  • Competitive financial reward (yes, we are fair enough);
  • Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);
  • Health insurance, paid vacation and sick leave;
  • Culture of diversity & inclusion to unite the most outstanding talents;
  • Community of people who understand your game passion.

Together we will bring games to the next level. Exactly with you.

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