Vehicle Artist

18 Hours ago • All levels

About the job

SummaryBy Outscal

Must have:
  • Create high-quality 3D vehicle models and textures
  • Collaborate with the team to ensure project goals are met
  • Research and gather reference materials
  • Maintain a strong understanding of vehicle design principles and historical contexts
  • Portfolio demonstrating realistic vehicle models and textures
  • Skills in all aspects of the art pipeline
  • Knowledge of 3D/2D software (3D Max/Maya/Blender, Substance Painter, Photoshop)
  • Good communication skills and English proficiency
Good to have:
  • Technical background or experience in engineering, mechanics, or related fields
  • Interest in automotive history
  • Passion for military and civilian vehicles from the Cold War era
  • Vehicle concept capabilities
  • Experience with Substance Designer, Zbrush
  • Experience with photogrammetry
  • Traditional art skills
Perks:
  • 27 days of holidays per year
  • Company profit sharing plan
  • Benefit program
  • Meal contribution
  • Relocation package
  • All our games for free
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Vehicle Artist

You'll work closely with the Art Lead and Vehicle Lead, as well as other departments, to produce high-quality assets for in-game usage. Your work will be enjoyable and might range from creating slow and heavily armoured APCs to 1980’s sportscars racing around Everon and Arland.

Responsibilities

  • Create high-quality 3D vehicle models and textures that pay close attention to historical accuracy and meet the technical standards of our products
  • Collaborate with the team to ensure project goals and deadlines are met
  • Research and gather reference materials to ensure a smooth creative process
  • Iterate on models based on feedback
  • Maintain a strong understanding of vehicle design principles and historical contexts

Ideal candidate would have

  • A portfolio demonstrating their ability to create realistic vehicle models and textures
  • Skills in all aspects of the art pipeline
  • Appropriate knowledge of 3D/2D SW (3D max/Maya/Blender, Substance Painter, Photoshop)
  • Good communication skills and a communicative knowledge of English
  • Self-education in terms of 3D graphics and monitoring the latest trends

Nice to have

  • Technical background or experience in engineering, mechanics, or related fields
  • Interest in automotive history; a passion for military and civilian vehicles from the Cold War era
  • Vehicle concept capabilities
  • Experience with Substance Designer, Zbrush
  • Experience with photogrammetry
  • Traditional art skills

Benefits

  • 27 days of holidays per year
  • Company profit sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.
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About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Liberec Region, Czechia (On-Site)

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