Vehicle Artist

1 Month ago • All levels • 3D Art

About the job

Job Description

As a Vehicle Artist, you'll be responsible for creating high-quality 3D models and textures for vehicles in our games, paying close attention to historical accuracy and technical standards. Your work will span a wide range of vehicles, from armored APCs to vintage sports cars, and you'll collaborate with other teams to meet project deadlines and achieve creative goals. You'll also need to research and gather reference materials to ensure a smooth creative process and maintain a deep understanding of vehicle design principles and historical contexts.
Must have:
  • Create high-quality 3D vehicle models and textures
  • Collaborate with the team to ensure project goals are met
  • Research and gather reference materials
  • Maintain a strong understanding of vehicle design principles and historical contexts
  • Portfolio demonstrating realistic vehicle models and textures
  • Skills in all aspects of the art pipeline
  • Knowledge of 3D/2D software (3D Max/Maya/Blender, Substance Painter, Photoshop)
  • Good communication skills and English proficiency
Good to have:
  • Technical background or experience in engineering, mechanics, or related fields
  • Interest in automotive history
  • Passion for military and civilian vehicles from the Cold War era
  • Vehicle concept capabilities
  • Experience with Substance Designer, Zbrush
  • Experience with photogrammetry
  • Traditional art skills
Perks:
  • 27 days of holidays per year
  • Company profit sharing plan
  • Benefit program
  • Meal contribution
  • Relocation package
  • All our games for free
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Vehicle Artist

You'll work closely with the Art Lead and Vehicle Lead, as well as other departments, to produce high-quality assets for in-game usage. Your work will be enjoyable and might range from creating slow and heavily armoured APCs to 1980’s sportscars racing around Everon and Arland.

Responsibilities

  • Create high-quality 3D vehicle models and textures that pay close attention to historical accuracy and meet the technical standards of our products
  • Collaborate with the team to ensure project goals and deadlines are met
  • Research and gather reference materials to ensure a smooth creative process
  • Iterate on models based on feedback
  • Maintain a strong understanding of vehicle design principles and historical contexts

Ideal candidate would have

  • A portfolio demonstrating their ability to create realistic vehicle models and textures
  • Skills in all aspects of the art pipeline
  • Appropriate knowledge of 3D/2D SW (3D max/Maya/Blender, Substance Painter, Photoshop)
  • Good communication skills and a communicative knowledge of English
  • Self-education in terms of 3D graphics and monitoring the latest trends

Nice to have

  • Technical background or experience in engineering, mechanics, or related fields
  • Interest in automotive history; a passion for military and civilian vehicles from the Cold War era
  • Vehicle concept capabilities
  • Experience with Substance Designer, Zbrush
  • Experience with photogrammetry
  • Traditional art skills

Benefits

  • 27 days of holidays per year
  • Company profit sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.
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About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

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