You'll work closely with the Art Lead and Vehicle Lead, as well as other departments, to produce high-quality assets for in-game usage. Your work will be enjoyable and might range from creating slow and heavily armoured APCs to 1980’s sportscars racing around Everon and Arland.
Nice to have
Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.